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Showing posts with the label Deff Wizard

Deth Wizards, Game 7 looting magic artefacts

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Krell and his compatriot set out to loot some magic artefacts. Some mortals tried to get in the way of the inevitable Here we are raring to go, or the start line my new Ghast is looking to eat some mortals. Lucy is in there because we got to 11 points We have two Paladins, two Wizards and Two Rogues defending the ruins. Hiding in the Swamp all Rambo First Blood style we have three rangers. Richard flung his giant into the fray and it went splat with club though all it hit was the swamp and only tickled the rangers. "Right looks like we will have to do this the hard way, Richard's wizard starts blasting. The Vampire tries snacking on the female Paladin and then decides he really wants to be out of LOS when they activate so flew back behind the wall. The Bone Giant attacked the Rangers and did 2 points to the primary and 1 to each of the splash damage targets. Richard's necromancer moved up in support and started chipping health off the three rangers in chunk plays. The Deat...

Deth Wizards Game 6 - Raiding the nobles mansion.

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Tuesday night Richard and I got together for game 6 in our co-op campaign. This time we were robbing the Lord's manor house. We were using 10 points this time so our Necromancers would get to activate 3 times each turn. I had my Death Knight, Mummy and Ghast. Richard has his new Bone Giant, his Vampire, and three skellies. Here is Team Krell for this mission. Her we are deployed all in the corner of our deployment area. Richard was very excited to use his giant Skellie Here are the stalwart defenders AKA foolish mortals standing in the way of our glorious victory. There is the lords personal champion, 3 warriors, 2 rangers, 2 priests and 4 villagers. Villagers are very popular because they are nice and squishy and great for getting necromantic energy back. Krell won the initiative and used his Vanhels Dance spell to move his undead faster and then "advanced" the mummy. The undead slowly boogied forwards. Richard then cast his get my undead minions into battle and his bone...

Deth Wizards - game 5 looting Hogwarts

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Richard and I got together to attack a magical college. The standard objective of kill everyone and nick all their stuff Here we are, I have a Death Knight, Mummy and Lucy the vampire spawn. Richard has his Vampire and his Death Knight. Her we have Harry and Ron with the rest of the dropouts from Hogwarts. I hope they got good grades in Defence against the Dark Arts. There are few arts darker than Krell and his mates. Here we go! Richard has just been advised that he can use his Stitcher special magic ability to leap his minions 12" forwards before they activate. My Mummy has used its once per game teleport and gone behind the house. This will put him in a good spot to mug an wizards caught lurking behind the bike shed having a quick smoke on a snog. Just like a really badly bandaged hall monitor. Richards Vampire has gone in for a quick snack, Krell has removed grounds keeper Willie and the Vampire has eaten poor Ron. There are quite a few wizards missing and Krell has made some ...

Deth Wizard - start of the campaign

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After our trading game a couple of weeks ago Ricar an I teamed up to start our campaign of Deff Wizard. I chose to make my Necromancer a fighty one with the War Reaper ability so unlike most wizards he likes it up close and personal so chose to use my Krell model. He has a bodyguard of a Death knight and three Skellies  Here are our forces emerging from the swamp. We are then ready to swoop down on the unsuspecting hamlet of Schlemdorf and massacre its inhabitants Richard’s wizard is a Sticher so is good a repairing his undead minions. Here are the stout defenders, perhaps a bit less stout and a bit more weapons practice. Everyone is racing to the first house, Richard's wizard and vampire team up to claim the first kill. There is a second warrior bravely trying to hold back the undead horde while looking around for his comrades. Mor warriors arrive from behind the buildings. Richard is forming a defensive perimeter with his Skellies from where his vampire can launch out and attack....

Deth Wizard

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 I went around to Richard’s house and he showed me how to play Deth Wizard. Our two necromancers collaborated to attack a village and free its inhabitants from suffering. Here are our necromancers and their retinue. I'm the nearer blury blob while Richard is at the back Here are the warriors and villagers defending the village with their lives. Richard is making some very nice resin buildings. Maybe from Tabletop World? The action heats up as the villagers boil out of their village like a disturbed wasp hive. Richard has a Vampire to slap down the warriors. As it's a co-op game my Necromancer a delightful you lady called Thursday sent forward her ghoul and did her signature spell. Which made it explode. Every model within 3 inches took 10D10 damage. This was often enough to kill a villager or severely damage a warrior. Here is my Necromancer helping, she doesn't need or want to get that close to the action. After the dust settles from the explosion There are several less vi...