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Frostgrave Vandred game 7 - cloudy with a chance of plague later.

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Well, that was one way to start the day. We were moving through the forests of Stirland towards yet another human village when the air started to turn thick and fever-hot. The drone of big fat flies was the first clue. Then came that greasy, dead-in-your-mouth taste that told us something was very wrong. By the time we got close enough to smell it properly, we knew we weren’t dealing with your average bandit problem. The village was absolutely crawling with Plague Bearers. Here’s the warband for this one — Vandred and his merry band of chaotic worshippers, all ready for a lovely afternoon stroll through pestilence. The Prologue Three warbands converging on the same stinking village: Alan with his witch hunters, George and his Skaven, and me bringing up the rear with Vandred’s crew. Traditional Tailby style meant I came third in the initiative roll, so I got to sit there politely while everyone else started the party. Alan started laying down walls of Fog like some desperate fenci...

Silver bayonet game 3 the fallen Madonna stayed over night at the hotel California

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Evening, you lovely lot. It’s your favourite chaos-pasha back with Silver Bayonet Game 3. Tonight we’re at a creepy coaching inn somewhere in gothic Egypt. We’ve been tracking a courier carrying the statue of the fallen Madonna with the big boobies. Yes, that’s the actual mission objective. The French are never far away… and apparently some former guests at the inn have other ideas. Yes, that really is what the scenario called it. I’m not making this up. The courier was carrying cultural heritage… with extra cultural heritage. Here are our fine stout native chappies, ready to politely ask the French to kindly leave Egypt and stop scaring the locals. Amir el-Sayed, Karim Al-Ghul the Priest of the Old Gods, Fasil ibn Rashid, Yusuf al-Barid our Officer, Hassan al-Muhtadi, Malik el-Fatih, Jamal Al-Sahra, and the ever-reliable Tariq ibn Zayd. Liraina has been hard at work on picture enhancement and special effects — she’s the newest member of the team and already doing a cracking job. Some ...

Hobby update

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 I’ve been visiting my mum in Mt Maunganui this week it took me seven hours to drive there. This is my poor foot, not raw skin on chicken, after walking 15 kilometres in sandals. Monday night my face was putting out thermal energy like a power plant. Here is why people live at the Mount. Beach walks 5.30 on an autumn Tuesday night. Here are my miniatures being prepared for games of 5 parsecs the colony edition or games of Xenos rampant. Ive also got a couple of egomaniac scientists ready to over reach. I also have this market set to make up. Loads of stuff looks great. These ten cultist knights will make good heavy hitters for both Frostgrave or Oathmark.

Deth Wizard game 3 - Grave robbers

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Richard and I got together for the third game of our Deth Wizard campaign. In this mission we had to take over a graveyard, this was defended by some Paladins some more of those pesky priests and a couple of villagers Here are the stalwart defenders. We salute those that are about to die Here are the necromancers and their minions. This time I have replaced 2 skeletons with a wight. Here is an overview of the table Richard kindly let me go in the front. This might not be something he does again. In my first activation I use not Vanhels Dance Macarbe to move all 3 of my undead forward an extra 5 inches before they activated. I didn't want the Death Knight to be at the back so I made sure he was at the point of attack. The Priests got all excited and brave and rushed forward to protect the graveyard in a nice dense clump. Trapped between the Deathknight and the vampire the last Paladin fell to a swipe from Krell's axe. I finally managed to roll some critical his to get the extra ...

Deth Wizard - game 2 Dark Ritual

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 In this mission Richard and I had five turns to wipe out the defenders of the shrine to we could turn the shrine to the dark side. This time we were up against wizards and priests and some warriors. We were opposed by 2 priests 2 wizards and 3 warriors. Here is Krell and his team, that are going on the mission. He has one extra skellie in reserve after the last game. Here we are deployed Krell now has the body of bugs upgrade so can move through terrain and though models without penalty. Unfortunately, I deployed my Death Knight poorly and he will take time to get into position. One of my Skellies arms fell off when I was picking him up. (Being 35 years old and having several shoulder reconstructions will do that to anyone) He was referred to as the drummer from Deth Lepard because he's only got one arm. (warning graphic dad joke) Here are the Stalwart shrine defenders, the 3 warriors are out front Harry and Ron the two wizards are at the top rear and the Bishop of Barton Wells an...