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Deth Wizards - game 5 looting Hogwarts

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Richard and I got together to attack a magical college. The standard objective of kill everyone and nick all their stuff Here we are, I have a Death Knight, Mummy and Lucy the vampire spawn. Richard has his Vampire and his Death Knight. Her we have Harry and Ron with the rest of the dropouts from Hogwarts. I hope they got good grades in Defence against the Dark Arts. There are few arts darker than Krell and his mates. Here we go! Richard has just been advised that he can use his Stitcher special magic ability to leap his minions 12" forwards before they activate. My Mummy has used its once per game teleport and gone behind the house. This will put him in a good spot to mug an wizards caught lurking behind the bike shed having a quick smoke on a snog. Just like a really badly bandaged hall monitor. Richards Vampire has gone in for a quick snack, Krell has removed grounds keeper Willie and the Vampire has eaten poor Ron. There are quite a few wizards missing and Krell has made some ...

Deth Wizards - no sucking for old necromancers.

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Drusus led his warband back to attack the humans again. This time there were three warriors a wizard and a priest. We now have 2 vampires, a mummy, three vampire spawn and a skeleton archer. Rachel was sitting this one out to allow the skellie archer to take her place. I was very impressed by Richard’s anti wizard tactic of using the archer to pop the wizards magic shield leaving him more vulnerable to a follow up attack by a set of fangs. The new batch of victims, sorry that’s stalwart defenders to you tooth boy baaaargh! An overview of the table, the undead are in the top left and the defenders in the bottom right. The necromancers moved forwards and teleported the skellie and the vampire. The skellie then activated and popped the wizards magic shield with his arrow and did 4 points of damage. Great start Mr Skellie The necromancer and the vampire lurk behind the buildings waiting for the defenders. The spawn have run into position to attack next turn. The Vampire flies over the buil...

Deth Wizards, - necromancers don’t suck

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 I got inspired by all the fun I was having with Richard and seeing him have fun with his vampires so I decided to make a different necromancer leading a vampire themed warband. Here is my Necromancer Drusus Von Meckleburg. His is a sticker so good a sticking them back together and he is also the most magical of the necromancers. Here the necromancer and his minions have deployed in the top right while the brave defenders are emerging from their houses. There are three warriors and three archers. Drusus has a vampire and 3 vampire spawn, named Phoebe, Monica and Rachel. Now they can be friends for all eternity and not just in the reruns. Crap! It’s Vampires! A blurry shot of the necromancers forces. A close up of the defenders as they take to the field of battle. The necromancer used his stitcher spell relocate to teleport the vampire and Monica forwards. There are three vampire then leapt over the building and almost are a villager A spearman came running around the corner to find...

Dungeons and dragons - back to the past

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 Last weekend I ran my first game of dungeons and dragons in about 40 years. I joined a group of guys who all turned out to be my age reliving their childhood. We played online via discord. The original DM had to withdraw because his new job was taking up too much of his time. I volunteered to take over. I’m running my games with help from Grok. I created Bob short for Kate to be the DM. I also created Elric Shadowquill my cartographer. This is the regional map. The player characters are currently moving from the city of Guilders Sleeve in the bottom right to take up posts at the fort on the frontier. Here we are getting ready to set out. This is the Barbarian’s armpit a well known drinking establishment and a from favourite of my character Arzag. Yes he looks like Santa in this picture.  We arrived at the Blackthorn farm and after helping them with some chores we settled in for a nights sleep. ….. Foolish mortals. During the night the farm dog started barking and we all got u...

Deth Wizard Game 4 - Robbing the Nobles mansion

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  Here is Krell's Warband after the game with their latest recruit Lucy, the Vampire Spawn. She is modelling the latest in Agent Provocateur haute cuisine. Here we are all deployed in a traditional bunch, just emerging from the forest. The Nobles mansion is defended by six warriors, 2 Wizards (Harry and Ron) and two dashing rogues. The Rogues race around and try to attack my mummy. Only a small number of warriors rush forwards into the kill zone. I think in this game I managed to take 3 warriors down to 1 wound, my mummy model is a classic Heroquest model and must be 30 years old at least. Richard's Wizard and Vampire chased off the Rogues. My mummy has several knives sticking out of him. The warriors that did advance did not last long. That's wear Richards Vampire went. He ate one of the rogues but then took a fiery bolt in the back. The remaining warriors are having a quick review of their contract to see whether they really have to run into a horde of undead and sacrific...