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Warriors of Athena - The Mother in Law visits.

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 I decided to try out a game against a Medusa. This one is from NorthStar Fugures Greek Legends of OGAM. Achillies has moved up and been charged by the single skellie that could get there in two actions. He has a solid backing of his warband. The archer is off to the left and the thief to the right. When you activate within 12 inches of a Medusa you have to take a turned to stone test. She is busy calling out "My eyes are up here!" I promptly failed two tests, fortunately the rest made it into contact. Achillies dealt with one Skellie and moved into contact with a second.  One of the Mymidons was felled by a Skellie. So, at the moment it's taken me three warriors to kill two skellies. We go again, pass all the turn to stone tests. the two warriors do their part and kill a Skellie each however Achillies falls to a Skellie again! The archer manages to turn himself to stone while the Thief is roaming the ruins looking for loot in all the wrong places. The last two warrior cl...

Warriors of Athena - The big Mooo!

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 After the last debacle against the Skeletons, I tried out a battle against a minotaur.  I forgot to take a picture of the initial deployment, but it was similar to the last one Achillies moved up and waved a red flag at the minotaur, it charged forwards but couldn't reach Achillies in time to attack. Next turn Achillies and company ran up and turned the minotaur into burgers.  Looks like meat's back on the menu. Was that it? That was a bit anticlimactic. We stood around and looted the treasure markers. I added half a dozen Skellies that came out of the mausoleum. Achillies and his best buddies trapped them in a defile and chopped them to bits. See this is more like it. Brad Pitt eat your heart out. The Skellies were surrounded and chopped to bits. Right lads, that got the rust out. No more, new-model syndrome for us.

Warriors of Athena - trial games

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I created a hero based on Achillies from the movie Troy. So he is good a fighting and not so much else. I'm trying to get a feel for how many monsters you need to get into a game if I'm creating my own scenarios. Here is some of my Greek terrain. We have Achillies with 2 barbarians, 3 Mirmidons and archer and a thief. We are facing off against 12 skeleton warriors and a Revenant. Normally this would be pretty easy for a Frostgrave scenario so should be the warm-up before we get onto the tough missions. Right?? Achillies and one of the companions rush in and take down a Skellie. Turns out these Skellies are equipped like Hoplites and are fight 2. Eeek! The Skellies pile in and Achillies companion falls. The three Myrmidons are holding off the Skellies in the pass and the archer and thief are looking for opportunities show of their skills. Our Three Brave Lads manage to drive back one Skellie and kill another. Achillies has gotten a replacement friend just in time because he is s...

Hobby update Warriors of Athena

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I am organising Warriors of Athena for the Call to Arms convention and I have been working on some Greek myth terrain. Yes Christopher Nolan is making a movie in support of my convention event. Hopefully our heroes will be less radical casting choices. Richard and Alan had been showing me some terrain from Gale Force 9 and the NZ shop has great prices much better than the US. This is contrary to historical practice but very welcome. Here is an overview of the terrain I got, two large rocky hills and some spires. This is what they are like straight out of the box. Here is a close up of the rocky spires, Richard has a set of these that we are using for Deth Wizard, they are very useful. This is what it looks like after a repaint and with the addition of some Geek Scenic Mediterranean basing materials. The other ruins come from aquarium plants and the small temple is from Sarissa Precision. A close up of the ruined temple, yes that is the original GW vermin fur in its hexagonal pot used a...

Deth Wizards, game 8 Invading the City

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Richard and I got together to continue our rampage through the lands of the living. This time we were off to raid the city. This table needed 9 buildings, and we also had an urban park. Nice to see the living like a bit of green in their built up areas. Here are the defenders, there are two rangers, two priests and three rogues. The necromancers decide to attack right when the pubs are closing, and the peasants are pouring out into the street to stagger their way home. Those souls are getting a lot of wear and tear. They should be reallocated to someone that can make more use of them.  Krell turned into a swarm of bugs and went right through the nearest pub and landed right next to a group of peasants that had just left the Scarlet Manticore. One Eruption of Death later and Krell was back at max Necromantic Energy, there were five shriveled husks lying on the ground and Krell also had enough personal kills for the XP point for that. Richard's Bone Giant wandered into three peasants...

Deth Wizards, Game 7 looting magic artefacts

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Krell and his compatriot set out to loot some magic artefacts. Some mortals tried to get in the way of the inevitable Here we are raring to go, or the start line my new Ghast is looking to eat some mortals. Lucy is in there because we got to 11 points We have two Paladins, two Wizards and Two Rogues defending the ruins. Hiding in the Swamp all Rambo First Blood style we have three rangers. Richard flung his giant into the fray and it went splat with club though all it hit was the swamp and only tickled the rangers. "Right looks like we will have to do this the hard way, Richard's wizard starts blasting. The Vampire tries snacking on the female Paladin and then decides he really wants to be out of LOS when they activate so flew back behind the wall. The Bone Giant attacked the Rangers and did 2 points to the primary and 1 to each of the splash damage targets. Richard's necromancer moved up in support and started chipping health off the three rangers in chunk plays. The Deat...

Deth Wizards Game 6 - Raiding the nobles mansion.

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Tuesday night Richard and I got together for game 6 in our co-op campaign. This time we were robbing the Lord's manor house. We were using 10 points this time so our Necromancers would get to activate 3 times each turn. I had my Death Knight, Mummy and Ghast. Richard has his new Bone Giant, his Vampire, and three skellies. Here is Team Krell for this mission. Her we are deployed all in the corner of our deployment area. Richard was very excited to use his giant Skellie Here are the stalwart defenders AKA foolish mortals standing in the way of our glorious victory. There is the lords personal champion, 3 warriors, 2 rangers, 2 priests and 4 villagers. Villagers are very popular because they are nice and squishy and great for getting necromantic energy back. Krell won the initiative and used his Vanhels Dance spell to move his undead faster and then "advanced" the mummy. The undead slowly boogied forwards. Richard then cast his get my undead minions into battle and his bone...