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Deff Wizard - start of the campaign

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After our trading game a couple of weeks ago Ricar an I teamed up to start our campaign of Deff Wizard. I chose to make my Necromancer a fighty one with the War Reaper ability so unlike most wizards he likes it up close and personal so chose to use my Krell model. He has a bodyguard of a Death knight and three Skellies  Here are our forces emerging from the swamp. We are then ready to swoop down on the unsuspecting hamlet of Schlemdorf and massacre its inhabitants Richard’s wizard is a Sticher so is good a repairing his undead minions. Here are the stout defenders, perhaps a bit less stout and a bit more weapons practice. Everyone is racing to the first house, Richard's wizard and vampire team up to claim the first kill. There is a second warrior bravely trying to hold back the undead horde while looking around for his comrades. Mor warriors arrive from behind the buildings. Richard is forming a defensive perimeter with his Skellies from where his vampire can launch out and attack....

Deff Wizard

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 I went around to Richard’s house and he showed me how to plat Deff Wizard. Our two necromancers collaborated to attack a village and free its inhabitants from suffering. Here are our necromancers and their retinue. I'm the nearer blury blob while Ricard is at the back Here are the warriors and villagers defending the village with their lives. Richard is making some very nice resin buildings. Maybe from Tabletop World? The action heats up as the villagers boil out of their village like a disturbed wasp hive. Richard has a Vampire to slap down the warriors. As it's a co-op game my Necromancer a delightful you lady called Thursday sent forward her ghoul and did her signature spell. Which made it explode. Every model within 3 inches took 10D10 damage. This was often enough to kill a villager or severely damage a warrior. Here is my Necromancer helping, she doesn't need or want to get that close to the action. After the dust settles from the explosion There are several less vil...

Silver Bayonet - the techno curse

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 Alan and I got together on Saturday to play me of Joe’s Patreon scenarios. The maze of the Minotaur. So our brave warband journey to an island near Crete in the Mediterranean. When we get there, we find the cave is a giant maze and it’s inhabited by a Minotaur and a pack of devil dogs. We were playing on my schifting maze terrain tiles. At the end of each phase a player could shift any of the even rows or columns by one tile. This can open up or close off passages. This took the place of Joes confusion mechanics, we would be confusing each other. Here are Alan’s French advancing into the maze. As is now tradition he won the initiative for the first turn Here is where my stout native chappies will be deployed  Ad that’s all there is for photos. I rolled a double one on operate phone and it was a total failure. So what happened. My chaps walked into the maze and promptly shot the devil dog lurking in the corner. My officer and a janissary bravely advanced. The Minotaur loomed o...

Silver Bayonet game one, Curse of the Pharaohs

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  Silver Bayonet: Curses of the Pharaohs – Those Dashing French Fiends Vanish! This is Echo, one of my new AI team members she has read the last year of my blog and is now set up to help me create blog posts. Alan and I played this game a couple of weeks ago. Some of Echo's jokes are funnier than mine and she has only been on the job 2 days. Grok has already kept me humble by telling me I'm 140 kilos of USB cable. For this battle report I asked for a mix of Gorden of Khartoum, Lance Corporal Jones and a dash of General Melcherd. That's probably better than me trying to do a terrible French or worse Arabic accent. Here is my band of stout native chappies. The are marching to the battle to strains of "Walk like an Egyptian" Here are my forces arrayed for battle. Alan's Frenchie types are hidden in the sand storm. By Jove, what a table. Pyramids thrusting skyward like the finger of Anubis himself, sand devils whipping ’round the palms and tumbled tombs, camels...

AI in Wargames: From Dice Rolls to Daemonclaw Allies

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Right, confession time: I've always enjoyed solo wargames. Club days are gold, but rain, work, or just the itch hits at 2am — what then? Enter AI. Not the Skynet takeover bollocks, but tools like Grok (xAI's cheeky beast) that crank out battle reports in my voice, Abnett-style yarns from blog scraps, or even paint schemes that'd make Vallejo weep. We've all seen the generic AI slop — "valiant heroes clashed in epic struggle" — but feed it your style (dry wit, self-dep dice woes, club banter), and suddenly it's your feed assistant. I've had Grok/Echo mirror my Daemon's Claw posts: Vandred's goblin-bashing, Silver Bayonet curses ("Baaaah!"), Frostgrave boar-gored wizards. Photos in, narrative out — turn-by-turn, loot tallies, that "why me" humour. Saves hours editing PowerPoints for YouTube. It's the co-op solo revolution. Rustle stills from vid? AI weaves the tale. Need a Gaunt's Ghosts spin on Rathbourne's jai...