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Necromunda - Van Saars 2 Electric Boogaloo

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I got in a second game of Necromunda with my new Van Saar Gang. I played Richard's Goliath gang. We were about the same gang rating. The Goliaths are a real brawler gang so I don't want them to get close if they are still standing up. My strategy will be to try and pin them down and maneuver around grabbing as many objectives as I can. Here is my Specialist and a Juve preparing for operation distraction. My leader and my new Neotek on Skyboard ready to go and get some treasure. My other two gangers ready to go get their treasure and maybe another, which is currently ant the end of the corridor. At the other end of the table lurks several hundred kilos of stimm fed Goliath muscle. This is the Leader and a Juve This is the remainder of the gang the Stimmer, two Gangers and a Juve. My Leader activates with the Neotek. He uses his overseer ability to enable the skyboard rider to activate twice in succession. This allows me to fly over, pick up the treasure and bring it back to be n

Stargrave Mega City One

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I got to play my first game of Stargrave against a real live person. Spiro came down to the club for a game for the first time in years. I dug out a couple of crews using my collection of Warlord Games Judge Dredd models. I made one team of Mega City One Judges and one of Sov Judges. I also used some of the street gang models as the pirates. I have a strike force of Sov Judges led by Orlok and supported by the mystic Judge Gogol. I based Orlock on the Rogue background. I could have selected the Create Drone power to give Orlok his Satelat companion but I forgot that one. It didn't really matter Orlok was pretty rubbish at casting his powers, I think he only got off two powers all game and they cost him health to get them to work.  The rest of the team consists of a Gunner, A Burner a Grenadier and two troopers. The team is rounded out with 3 rookies. On the left we have the Grenadier, a Trooper and a rookie. Orlock leads the main force forwards. The idea is that these will overwhel

Rangers of Shadow Deep - The Spiders Picnic

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Arzad and his crew finally figured out the direction of the strange tracks and drag marks (failing the Tracking roll). The party made it to the edge of the forest. Some of the trees were covered with sticky strands. "Spiders I bet",  "Disgusting creatures"  "Some healers have made medicine out of the venom and some artisans make silk cloth out of the spider silk." "The only artistic things we will be doing is finding new ways to kill them!" Turn 1 Arzad spotted a Spider though the trees and skewered it with an arrow. The Archer shot another spider and wounded it. The rest of the party ran forwards as did the other spiders. An extra spider appeared near one of the nest trees. Turn 2 The Swordsman kills the wounded spider Arzad misses a spider, as does the archer. A spider bites Arzad but he parries with his shield The Rogue opens a cocoon and frees a survivor, the wizard also frees a survivor. A bright ray of sunshine breaks through a gap in the t