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Silver bayonet game 3 the fallen Madonna stayed over night at the hotel California

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Evening, you lovely lot. It’s your favourite chaos-pasha back with Silver Bayonet Game 3. Tonight we’re at a creepy coaching inn somewhere in gothic Egypt. We’ve been tracking a courier carrying the statue of the fallen Madonna with the big boobies. Yes, that’s the actual mission objective. The French are never far away… and apparently some former guests at the inn have other ideas. Yes, that really is what the scenario called it. I’m not making this up. The courier was carrying cultural heritage… with extra cultural heritage. Here are our fine stout native chappies, ready to politely ask the French to kindly leave Egypt and stop scaring the locals. Amir el-Sayed, Karim Al-Ghul the Priest of the Old Gods, Fasil ibn Rashid, Yusuf al-Barid our Officer, Hassan al-Muhtadi, Malik el-Fatih, Jamal Al-Sahra, and the ever-reliable Tariq ibn Zayd. Liraina has been hard at work on picture enhancement and special effects — she’s the newest member of the team and already doing a cracking job. Some ...

Hobby update

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 I’ve been visiting my mum in Mt Maunganui this week it took me seven hours to drive there. This is my poor foot, not raw skin on chicken, after walking 15 kilometres in sandals. Monday night my face was putting out thermal energy like a power plant. Here is why people live at the Mount. Beach walks 5.30 on an autumn Tuesday night. Here are my miniatures being prepared for games of 5 parsecs the colony edition or games of Xenos rampant. Ive also got a couple of egomaniac scientists ready to over reach. I also have this market set to make up. Loads of stuff looks great. These ten cultist knights will make good heavy hitters for both Frostgrave or Oathmark.

Deth Wizard game 3 - Grave robbers

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Richard and I got together for the third game of our Deth Wizard campaign. In this mission we had to take over a graveyard, this was defended by some Paladins some more of those pesky priests and a couple of villagers Here are the stalwart defenders. We salute those that are about to die Here are the necromancers and their minions. This time I have replaced 2 skeletons with a wight. Here is an overview of the table Richard kindly let me go in the front. This might not be something he does again. In my first activation I use not Vanhels Dance Macarbe to move all 3 of my undead forward an extra 5 inches before they activated. I didn't want the Death Knight to be at the back so I made sure he was at the point of attack. The Priests got all excited and brave and rushed forward to protect the graveyard in a nice dense clump. Trapped between the Deathknight and the vampire the last Paladin fell to a swipe from Krell's axe. I finally managed to roll some critical his to get the extra ...

Deth Wizard - game 2 Dark Ritual

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 In this mission Richard and I had five turns to wipe out the defenders of the shrine to we could turn the shrine to the dark side. This time we were up against wizards and priests and some warriors. We were opposed by 2 priests 2 wizards and 3 warriors. Here is Krell and his team, that are going on the mission. He has one extra skellie in reserve after the last game. Here we are deployed Krell now has the body of bugs upgrade so can move through terrain and though models without penalty. Unfortunately, I deployed my Death Knight poorly and he will take time to get into position. One of my Skellies arms fell off when I was picking him up. (Being 35 years old and having several shoulder reconstructions will do that to anyone) He was referred to as the drummer from Deth Lepard because he's only got one arm. (warning graphic dad joke) Here are the Stalwart shrine defenders, the 3 warriors are out front Harry and Ron the two wizards are at the top rear and the Bishop of Barton Wells an...

Deth Wizard - start of the campaign

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After our trading game a couple of weeks ago Ricar an I teamed up to start our campaign of Deff Wizard. I chose to make my Necromancer a fighty one with the War Reaper ability so unlike most wizards he likes it up close and personal so chose to use my Krell model. He has a bodyguard of a Death knight and three Skellies  Here are our forces emerging from the swamp. We are then ready to swoop down on the unsuspecting hamlet of Schlemdorf and massacre its inhabitants Richard’s wizard is a Sticher so is good a repairing his undead minions. Here are the stout defenders, perhaps a bit less stout and a bit more weapons practice. Everyone is racing to the first house, Richard's wizard and vampire team up to claim the first kill. There is a second warrior bravely trying to hold back the undead horde while looking around for his comrades. Mor warriors arrive from behind the buildings. Richard is forming a defensive perimeter with his Skellies from where his vampire can launch out and attack....

Deth Wizard

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 I went around to Richard’s house and he showed me how to play Deth Wizard. Our two necromancers collaborated to attack a village and free its inhabitants from suffering. Here are our necromancers and their retinue. I'm the nearer blury blob while Richard is at the back Here are the warriors and villagers defending the village with their lives. Richard is making some very nice resin buildings. Maybe from Tabletop World? The action heats up as the villagers boil out of their village like a disturbed wasp hive. Richard has a Vampire to slap down the warriors. As it's a co-op game my Necromancer a delightful you lady called Thursday sent forward her ghoul and did her signature spell. Which made it explode. Every model within 3 inches took 10D10 damage. This was often enough to kill a villager or severely damage a warrior. Here is my Necromancer helping, she doesn't need or want to get that close to the action. After the dust settles from the explosion There are several less vi...