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Deth Wizards Invading the City

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Richard and I got together to continue our rampage through the lands of the living. This time we were off to raid the city. This table needed 9 buildings, and we also had an urban park. Nice to see the living like a bit of green in their built up areas. Here are the defenders, there are two rangers, two priests and three rogues. The necromancers decide to attack right when the pubs are closing, and the peasants are pouring out into the street to stagger their way home. Those souls are getting a lot of wear and tear. They should be reallocated to someone that can make more use of them.  Krell turned into a swarm of bugs and went right through the nearest pub and landed right next to a group of peasants that had just left the Scarlet Manticore. One Eruption of Death later and Krell was back at max Necromantic Energy, there were five shriveled husks lying on the ground and Krell also had enough personal kills for the XP point for that. Richard's Bone Giant wandered into three peasants...

Deth Wizards, looting magic artefacts

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Krell and his compatriot set out to loot some magic artefacts. Some mortals tried to get in the way of the inevitable Here we are raring to go, or the start line my new Ghast is looking to eat some mortals. Lucy is in there because we got to 11 points We have two Paladins, two Wizards and Two Rogues defending the ruins. Hiding in the Swamp all Rambo First Blood style we have three rangers. Richard flung his giant into the fray and it went splat with club though all it hit was the swamp and only tickled the rangers. "Right looks like we will have to do this the hard way, Richard's wizard starts blasting. The Vampire tries snacking on the female Paladin and then decides he really wants to be out of LOS when they activate so flew back behind the wall. The Bone Giant attacked the Rangers and did 2 points to the primary and 1 to each of the splash damage targets. Richard's necromancer moved up in support and started chipping health off the three rangers in chunk plays. The Deat...

Deth Wizards Game 6 - Raiding the nobles mansion.

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Tuesday night Richard and I got together for game 6 in our co-op campaign. This time we were robbing the Lord's manor house. We were using 10 points this time so our Necromancers would get to activate 3 times each turn. I had my Death Knight, Mummy and Ghast. Richard has his new Bone Giant, his Vampire, and three skellies. Here is Team Krell for this mission. Her we are deployed all in the corner of our deployment area. Richard was very excited to use his giant Skellie Here are the stalwart defenders AKA foolish mortals standing in the way of our glorious victory. There is the lords personal champion, 3 warriors, 2 rangers, 2 priests and 4 villagers. Villagers are very popular because they are nice and squishy and great for getting necromantic energy back. Krell won the initiative and used his Vanhels Dance spell to move his undead faster and then "advanced" the mummy. The undead slowly boogied forwards. Richard then cast his get my undead minions into battle and his bone...

Deth Wizards - game 5 looting Hogwarts

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Richard and I got together to attack a magical college. The standard objective of kill everyone and nick all their stuff Here we are, I have a Death Knight, Mummy and Lucy the vampire spawn. Richard has his Vampire and his Death Knight. Her we have Harry and Ron with the rest of the dropouts from Hogwarts. I hope they got good grades in Defence against the Dark Arts. There are few arts darker than Krell and his mates. Here we go! Richard has just been advised that he can use his Stitcher special magic ability to leap his minions 12" forwards before they activate. My Mummy has used its once per game teleport and gone behind the house. This will put him in a good spot to mug an wizards caught lurking behind the bike shed having a quick smoke on a snog. Just like a really badly bandaged hall monitor. Richards Vampire has gone in for a quick snack, Krell has removed grounds keeper Willie and the Vampire has eaten poor Ron. There are quite a few wizards missing and Krell has made some ...

Deth Wizards - no sucking for old necromancers.

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Drusus led his warband back to attack the humans again. This time there were three warriors a wizard and a priest. We now have 2 vampires, a mummy, three vampire spawn and a skeleton archer. Rachel was sitting this one out to allow the skellie archer to take her place. I was very impressed by Richard’s anti wizard tactic of using the archer to pop the wizards magic shield leaving him more vulnerable to a follow up attack by a set of fangs. The new batch of victims, sorry that’s stalwart defenders to you tooth boy baaaargh! An overview of the table, the undead are in the top left and the defenders in the bottom right. The necromancers moved forwards and teleported the skellie and the vampire. The skellie then activated and popped the wizards magic shield with his arrow and did 4 points of damage. Great start Mr Skellie The necromancer and the vampire lurk behind the buildings waiting for the defenders. The spawn have run into position to attack next turn. The Vampire flies over the buil...