Rusty Dagger - The Red Widow

After the last series of adventures Arzag headed south to warmer climes. He finds himself in the tribal kingdoms, unaccompanied by his previous companions he is on his own.

Azalia went home to her father her desire for adventure and risk taking satisfied for now. Vildy went with her, their mutual attraction growing. Hesperina went her own way looking for somewhere she could add value.

This adventure features my new outdoor battle board and scatter terrain

Here is the cast for this adventure.

A beautiful woman wearing a red dress surely, she could not be trouble?


 Arzag arrives at a village to find a crowd surrounding a dead body. Everyone is shouting and wailing and jumping around.

A local witch hunter wearing a crocodile skin and with a serpent wrapped around his arm is exhorting the crowd about vampires and the need to root out evil from amongst the village before the gods punish them further.

Arzag has a look at the body but can’t see anything unusual though the crowd of people.

Suddenly a voice yells “Kill the outlanders, they have brought this curse with them!”

Arzag looks around and sees a woman with a different skin colour to the natives so he thinks she will be in danger as well.

He looks over to her as the mob approaches brandishing their weapons.

“Get behind me if you want to live!” He then draws his sword.

A group of 5 crazed mob approach with murderous intent,

2 Warriors move forwards

Arzag moves up and hits 10-7 uses Heavy Blow and hits 14-3 – splat.

A third warrior moves up

Arzag uses a momentary pause in the fighting to move back behind the rock to avoid being surrounded. The other warriors howl in frustration at the loss of their companion.

Arzag moves up, then moves up again and attacks hitting 14-3

The warrior swipes with his axe but misses 6-10

Arzag Heavy Blows the warrior 10-3 – splat

Two warriors move up


The red feathered warrior moves up but misses 8-8

Arzag hits back with might blow 11-5

Arzag hits 13-6 and then moves back – splat

A warrior moves up and hits 8-5 – ouch

The last warrior moves up

Arzag strikes with a mighty blow 11-5

Arzag hits 8-4 splat, and then moves up

The Warrior misses 5-6 and 3-11

Arzag then lands a mighty blow and a final strike to finish the last warrior.

Arzag looks over at the woman and the corpses left on the ground.
“Where can we go?”
We need to go to through the forest to an old temple my brother is there and the witch hunter will kill him.


Arzag is an experienced forest runner and makes the survival roll of 8 (rolled an 8 and has survival +1 making a 9) so we get there at the same time the witch hunter and his band have arrived.

The Witch Hunter starts dancing and capering while he monologues about him being a priest of Sobek the Crocodile god (not Offler the other Crocodile god) and that he has been granted the knowledge to root out the evil and save the people.

“Kill them! All outsiders must die!”

Two warriors eagerly move up to engage Arzag and his companion.

Arzag moves up and hits 13-10

Arzag uses Mighty Blow and hits 12-10 – splat

Arzag moves up and hits 13-7

The with hunter tries to cast magic on Arzag missing 6-10

Arzag hits 8-5 with a mighty blow – splat

Arzag moves behind the temple 

Arzag uses Primal Rage

2 warriors advance around the temple

Here is Arzag waiting to ambush his next victims

Arzag moves around the temple and hits 7-6

Arzag hits with a mighty blow 11-7 splat

The Warrior moves in and misses 4-9

The Witch hunter misses 3-13

Arzag hits with a mighty blow 9-4

The Witch hunter then hits with his magic 7-4 – ouch that ends primal rage

Warrior misses Arzag 5-9

Arzag finishes the warrior with a quick stab 9-8 and moves towards the witch hunter blood dripping from his sword.

The witch hunter misses 3-4 with all the dice rolling 1’s

The witch hunter then hits with his magic 10-9 but then misses 9-9 as Arzag barely gets out of the way.

Arzag moves in and strike hitting 9-6

The Witch Hunter misses 4-10

Arzag then hits with a pair of mighty blows 10-9 and 7-5 and the witch hunter ends in a crumpled heap.

The woman moves over and lays her hand or Arzags shoulder

“Thanks you for saving my brother and I from that evil man”, “Now close your eyes and you can have your reward”

Arzag leans in expecting to feel warm lips but instead gets bitten and a venom floods into his blood stream. He failed the test to suspect a trap rolling a 6 and needing a 9.

His vison swims as he hears the mocking laughter of the woman receding into the temple. “so are the sacrifices to Yezud prepared”.

Arzag finds steps leading down into a subterranean chamber.

Arzag arrives in the temple of Yezud. The woman has transformed into a huge spider, or perhaps the spider has simply reverted back to its true form. Arzag is unsure which is worse.

The venom in his blood stream is slowing his movements to a crawl.

23 The spider moves up and spits venom missing 5-9

Arzag drinks his poison antidote and can move normally. He then moves up.

Arzag moves in and hits 13-12 The spider rolls D6+D8 vs Arzag rolling 2D6 +3 so the sores are close

Arzag then hits with a mighty blow 13-7

The Spider bites Arzag 13-7 so he is poisoned again and slowed to one square of movement per activation. However, he is in range to strike with his sword, so this doesn’t matter that much.

The Spiders next attack misses 3-9

The Spider misses 8-11 and 7-11

Arzag’s first heavy blow misses 10-10, his next two strikes hit 11-6 and 8-7 the spider crumples shorn of multiple limbs and finally its head.

Arzag staggers to the temple entrance and out into the sunlight

Looking around at the piles of corpses, Arzag decides that he better get out of here before the rest of the village track him down.

“Turns out the Priest of Sobek was right, there was a witch dwelling amongst them.” “Pity his gods could not tell him with better accuracy who it was.” ‘If I aimed my sword strokes no better, my head would be rolling on the ground years ago."

Slightly wiser (1 Skill Point) but poorer (no treasure) Arzag slips into the forest.












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