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Showing posts with the label Warlords

Warriors of Athena Call to Arms Rehersal

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A couple of weeks out from the event we played some practice missions from the rulebook with two heroes working together to get through entry rulebook missions. This is the table, on the right is the "despoiled shrine" scenario with the mythic bees sand honey gardens on the left. with a full 6 by 4 table you can get 4 scenarios on the table. Chris and I teamed up to rescue the shrine priest from the forces of evil. We were ambushed by Skeletons with archers on the hills and warriors in the valley. I have Hercules an archer and a warrior. Chris has a similar team. Here is a quick shot where the camera has focused on the Skeleton archer on the hill. Down in the ravine, the race to rescue the priest is on. Hercules is in combat with the Skeleton Revenant He is supported by his man at arms while his archer exchanges fire with the Skeleton on the ravine wall. One of Chris's warriors has gone down with an arrow sticking from his flesh. Hercules brings down the Revenant for the ...

Warriors of Athena - The Mother in Law visits.

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 I decided to try out a game against a Medusa. This one is from NorthStar Fugures Greek Legends of OGAM. Achillies has moved up and been charged by the single skellie that could get there in two actions. He has a solid backing of his warband. The archer is off to the left and the thief to the right. When you activate within 12 inches of a Medusa you have to take a turned to stone test. She is busy calling out "My eyes are up here!" I promptly failed two tests, fortunately the rest made it into contact. Achillies dealt with one Skellie and moved into contact with a second.  One of the Mymidons was felled by a Skellie. So, at the moment it's taken me three warriors to kill two skellies. We go again, pass all the turn to stone tests. the two warriors do their part and kill a Skellie each however Achillies falls to a Skellie again! The archer manages to turn himself to stone while the Thief is roaming the ruins looking for loot in all the wrong places. The last two warrior cl...

Warriors of Athena - The big Mooo!

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 After the last debacle against the Skeletons, I tried out a battle against a minotaur.  I forgot to take a picture of the initial deployment, but it was similar to the last one Achillies moved up and waved a red flag at the minotaur, it charged forwards but couldn't reach Achillies in time to attack. Next turn Achillies and company ran up and turned the minotaur into burgers.  Looks like meat's back on the menu. Was that it? That was a bit anticlimactic. We stood around and looted the treasure markers. I added half a dozen Skellies that came out of the mausoleum. Achillies and his best buddies trapped them in a defile and chopped them to bits. See this is more like it. Brad Pitt eat your heart out. The Skellies were surrounded and chopped to bits. Right lads, that got the rust out. No more, new-model syndrome for us.

Warriors of Athena - trial games

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I created a hero based on Achillies from the movie Troy. So he is good a fighting and not so much else. I'm trying to get a feel for how many monsters you need to get into a game if I'm creating my own scenarios. Here is some of my Greek terrain. We have Achillies with 2 barbarians, 3 Mirmidons and archer and a thief. We are facing off against 12 skeleton warriors and a Revenant. Normally this would be pretty easy for a Frostgrave scenario so should be the warm-up before we get onto the tough missions. Right?? Achillies and one of the companions rush in and take down a Skellie. Turns out these Skellies are equipped like Hoplites and are fight 2. Eeek! The Skellies pile in and Achillies companion falls. The three Myrmidons are holding off the Skellies in the pass and the archer and thief are looking for opportunities show of their skills. Our Three Brave Lads manage to drive back one Skellie and kill another. Achillies has gotten a replacement friend just in time because he is s...

Silver Bayonet - Game 4 Kill Confirmed

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Alan and I played another game of Silver Bayonet over the weekend. The game was a lot of fun. Very violent compared to the last game. This mission we needed to confirm that an agent had been killed and recover his signet ring. This was in the area of an abandoned village in a forest clearing. This is what Grok thinks our table looks like. This is what it actually looked like. That's the first goblin rushing off to fight Alans French. As is tradition he won the first turns initiative. While I am using Warhammer goblins, these goblins are made of much sterner stuff. They have high defence and damage reduction and they turn off your guns if they get within 6 inches. There is a terrible joke in there somewhere but I'm not going looking for it. Here are my stout native chappies, advancing towards the center of the village. Advance lads Baaah. My officer is definitely shooting at something. My native scout tries shooting a goblin and manages to do 4 damage to it. I think that was all...