Alan and I played another game of Silver Bayonet over the weekend. The game was a lot of fun. Very violent compared to the last game.
This mission we needed to confirm that an agent had been killed and recover his signet ring. This was in the area of an abandoned village in a forest clearing.
This is what Grok thinks our table looks like.

This is what it actually looked like.
That's the first goblin rushing off to fight Alans French. As is tradition he won the first turns initiative. While I am using Warhammer goblins, these goblins are made of much sterner stuff. They have high defence and damage reduction and they turn off your guns if they get within 6 inches. There is a terrible joke in there somewhere but I'm not going looking for it.

Here are my stout native chappies, advancing towards the center of the village. Advance lads Baaah. My officer is definitely shooting at something.
My native scout tries shooting a goblin and manages to do 4 damage to it. I think that was all nthe damage I managed to do to a goblin all game.
The Goblin runs right into the French and starts swinging wildly with its cursed weapon.
The Agent Provocateur had cold iron balls, for his musket, and a Cold Iron sword so he managed to shoot and stab the goblin to death. His name matches a high-end American lingerie store, so I kept a running joke about how he was running round in one of those vampire bride nighties. Alan took it with suitably good humour and much grinding of teeth.
At the end of every turn a Goblin would arrive from the table edge. This one arrived and set off towards Alan's Hospitalier. Right you posh git! get this spear right up yer gizzard!
Alan's junior officer is coming under fire from the Egyptians. a near miss makes her duck further into cover of the building as the musket ball spangs of the ruined building.
My Infantryman in the red floppy hat. Is covered by my Irregular tribesman as they advance down my right flank towards Alan's Hospitallier and his new goblin friend.
While trees might provide good cover from one direction (yes you can't hear their songs through the branches) they can be outflanked. Here you can see Alan's cheeky French officer poking out behind the building and snapping off a shot with his pistol.
I'm still not used to the reaction mechanism in this game and often forget.
My Officer and Janissary are now covering the central objective while the other janissary drags away something that turns out not to be the body we were looking for. He took several bullets for his trouble and was incapacitated shortly thereafter.
Alan's junior officer bravely makes a break for it from the building and woudn't you know it with his first search action Alan finds the body and takes the Signet ring. Drat, drat and double drat! I don't know what evil gods these French are praying too, but can I have their phone numbers?
Over on my left flank a goblin has arrived and is deciding whether to go after my Native Scout or the Janissary. I think he took off after the native as fast as his bandy little legs could carry him.
That last little goblin had a friend, and he showed up on the same table edge. Curses! Why are we getting surrounded by the monsters again?
Oogie Boogie my Priest of the Old Gods moves forwards to attract a goblin. Oi you! Yes you! Your mother was a halfling and your father was a mushroom. He is somewhat protected by his holy symbol, but he is an expensive model and not very good at fighting. He is quite good at casting spells to get me an extra monster dice or set someone's weapon on fire.
Truely Allah blessed my dice. I might not be able to find an objective if it was pinned to my backside but my dice do occasionally come up trumps. Alans Native guide a dormer highwayman by the look of him whacked my warrior over is head with his big stick with enough force to fell him. I rolled for damage reduction, and it came up a ten. No damage at all Praise be to Allah!
The Goblins are chasing after my Bedouin. Fortunately, I managed to keep ahead of them, until I left the table. Occasionally assisted by Alan's random musket balls. As fast as a Desert Jackal he was.
Another kill crazed goblin was chasing my native scout who was looking around to see the taxidermied crocodile tail of my priest vanish around a tree.
My Bedouin's lightning quick sandals make like a tree and blow away right off the table, pursued by the goblins.
Alan's officer retrieved the ring from his fallen junior officer and expressed great sympathy for her injuries. "Oh get up your stupid woman!" While legging it to the back to the table while covered by Bleuch the infantryman. Bleuch turned out to have a sterling game felling two Egyptians and a goblin.
My Irregular finally falls to an Egyptian musket ball.
My Officer and Janissary look on across the battlefield and some quick math's, says it's not worth it.
No sooner said than scarpered. My officer is now being chased by two goblins. "Where did you two ugly little buggers come from?"
fortunately, my officer made it off the table before they could strike him with their pork fat smeared weapons.
With my chaps having decided that it was better to run away and live another day. Alan fought a solo action against the goblins. He managed to kill two of the oriible little gremlins but he only had two surviving models at the end.
In the casualties my infantryman died and my Janissary is injured. Crap that's another model to recruit.
Alan had five of his models incapacitated at the end of the game and his guardsman died.
Once again, we doled out the bonus xp like a can of cold soup.
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