Showing posts from 2022

7TV Cthullu Pulp - Scenario 2

In this scenario Colonel Lethbridge Stuart is deploying a detachment from a not quite TARDIS an led a squad towards what looked like a run down and disused cannery. A detachment of agents disguised as naval crew were disembarking from a speed boat last seen emerging from between two cargo ships, driven by Indiana Jones. Here is the factory, it certainly doesn't comply with the requirements for a rental property.  One of the Crew wandering about. Thomas and I were again playing the bad guys. We got an event that was a free move before the turn. This put us in a good position to attack. The UNIT squad deploying from a phone box. It's like one of those circus cars where impossible numbers of performers come tumbling out. You came here in that thing you are braver than I thought. The ship crew disembark from their boat The factory workers prepare to defend their facility. A tentacle monster rolls over an ensnares the Colonel with its icky tongue. However, the colonel is made of ste

7TV Cthullu Pulp

 Alan, Richard, Ed, Thomas and I played Alan's 7TV Cthullu Pulp game.  7TV is a game based on TV shows. There are different campaigns based on different TV show ideas. This is a show about 1930s New England and what goes on when the fog rolls in. The Police are investigating a suspicious factory. Dr Fisk is producing Fisk's Fabulous Formula. This marvelous elixir is suspected of being highly addictive and some darker stories tell of mysterious changes afflicting some long-term consumers. Strange lights burning through the windows and the sounds of uncanny machinery great the investigators and Police. Rail cars containing noxious substances lurk on rusting sidings. The agents look in, you don't make sergeant in this squad by going first Inside the factory a bio-organic machine is making the Elixir. Feel free to imagine all sorts of organic slurping and sucking noises. Gunfire erupts from the window of the factory. With an extradimensional lurch the entire factory lurches on

Call to Arms 2022

Last weekend the Wellington Warlords held our annual convention. It's a bit later than normal because our usual venue was being renovated. This did give us access to a warmer spring weekend rather than the Artic tundra of an August weekend. We had about 100 attendees so that's s pretty good turn-out. The new layout also gave our demonstration game a space outside the frozen zone so that was even better. Here are some photos of all the different games. Some people got together for a classic Warhammer Fantasy Multiplayer game. This was classic Good vs Evil from before the end times. I think this came down to a giant scrum in the middle and a points decision to the forces of Bretonnia. Some players rebooted the original game played at the Warlords first meeting 50 years ago. This was an American Civil War. Some people got together for a couple of games of Kings of War. We had some people playing in a Saga event. There was an event using the Crusades period and then some Dark Ages

Carnevale battle report

 Last weekend Alan and I played another game of Carnevale.  Here is my Rashaar crew. I have some non-swimmers in this crew. Unfortunately, I don't have anyone with guns so any combat will have to rely on that personal touch. Here we are advancing. There might not be any trolls but there are plenty of bad monsters hiding under the bridge. Here's Alan team jumping into the water to fulfil some secondary objectives. I help out by knocking a couple of other people into the water. My big frog monster goes over to splash around with Alan's hammer bro. Alan's crossbow armed soldier climbs out of the water before I can pound on him Alan's hammer bro throws my frog monster under the building and then clambers onto the bridge. The glue failed on the monsters base. My temple warrior runs over the bridge to put the stab on the crossbow guy. Alan's boss is doing a batman routine on the roof of the building. I think thats called "looming with style" A combat is brew

Frostgrave - Vampires stiring

Its October so with everyone getting ready for Halloween I thought I would make a Vampire warband for Frostgrave. Recently risen from her crypt, my vampire and some followers, there is a Templar a Blood Merchant (very important) and some cultists The archer is lurking around the corner On the other side of the river my Man at arms is leading the infantryman a thug and a thief to claim the treasures on that side. The Vampire doesn't get an apprentice but one of the soldiers can activate in the apprentice phase and lead troops. Here we are advancing between some houses and into the first objective The right flank team secure their first treasure while the archer looks on and the treasure further down the river. With a group of soldiers you can move faster than an apprentice would While the thief unlocks the treasure the rest of the warband races down the riverbank towards another treasure. Thomas's thief swam across the river and is now trying to unlock the treasure with frozen f