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Showing posts with the label Kill Team

Kill Team - Shark Attack - Goremongers

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I found myself in the final of the league. I was up against Alice and her Goremonger team with its 4-0-0 record. Pete mentioned he wanted a walk-through test game with Goremongers so we set up a dress rehearsal game using the same map and Crit Op. I thought this would be better than trying to play both sides myself. This was the map we used, I got the Red deployment zone. I deployed 2 operatives on the left, 3 in the middle and one on the right. The Right operative was a distraction carnifex and its objective was to try and make the Goremongers keep multiple operatives in that room to score points. I'm using the standard team of Assault Sergeant, Eliminator Sniper, Intercessor Gunner, Assault Grenadier and 2 Assault Intercessor warriors. There seemed minimal need to take long range guns when the fighting was going to be in 3 phone booths. Pete chose all the faction equipment. I dropped the Auspex for razor wire and a mine. Here is the set up after turn 1. Because the transmission m...

Kill Team - Shark attack round 3

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My refight of Red Tithe against Pete's Night Lords didn't eventuate because Pete came down with a spot of plague after having coffee with me. I'm not even using Plague Marines this time. For Round 3 I drew Chris Furneux and his Ork Kommandos. Chris has been playing this team since forever and is very sneaky at getting ahead on Crit Op points. He is also renown for setting defensive traps for people. My Strategy was to try and get some points from the Crit Op and concentrate on the Tac Op. Picking a security Tac Op would mean I didn't have to chase Chris and would score even if he didn't engage. We were playing on this ITD map. I won the side choice and took the red side. I did this because it allowed me to concentrate my forces in the middle of the table and there were three hatches to secure within easy reach. Trying to secure the hatches from the other side would have meant splitting my forces to get to the centerline hatches from the outside. I could have chosen ...

Kill Team - Shark Attack, Bheta Decima

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I got the opportunity to play Ryan and his Plague Marines. Ryan is just starting his Kill Team Journey. It turns out he is studying architecture at the same school where I studied 40 years earlier, I have built some more Tactical Intercessors, I have a veteran sergeant and 4 more guys with different models of bolt gun.  Here we are with the tactical marines which came with the starter set. I'm using the marine with the grenades as the gunner, given the tactical marines I bought of Ebay didn't include the boltgun with the auxilary grenade launcher. Here is the Assault section, they performed quite well in the first two games with this team. Here are the specialists on their big round bases. Here we are after the scouting phase, I have the Tactical sergeant, the Sniper the Intercessor gunner and 3 Assault Intercessors one of which is the grenadier. My sergeant slid out past the end of the gantry and blasted the Plague Marine Warrior. Having a tactical sergeant allowed me to play ...

Kill Team League 3 - Shark Attack - Round 1

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This is the first game of the new Kill Team league. I am using my new Angels of Death team of Carcharadons. I have chosen the doctrines of Duelist and Aggressive. The first mission was Loot on a custom Volkus map created by one of the local community. Initially when I looked at the map, I thought that the Red side was better because it had two objectives close together.  I created the layout we were going to use and tried to see if there were things that would be useful to know that are not apparent from the map. The Laser line highlights some of the narrow angles of fire possible for long range gunners. These angles show angles of fire from the vantage point on the large tower. One key difference is that this is protected on two sides by heavy terrain whereas the vantage points on the ruins are only protected by light cover on the ramparts. The big vantage also covers ground out to the left but this is heavy terrain. I also checking that it's possible to jump from the vantage to t...