Kill Team League 3 - Shark Attack
This is the first game of the new Kill Team league. I am using my new Angels of Death team of Carcharadons.
I have chosen the doctrines of Duelist and Aggressive.
The first mission was Loot on a custom Volkus map created by one of the local community.
Initially when I looked at the map, I thought that the Red side was better because it had two objectives close together.I created the layout we were going to use and tried to see if there were things that would be useful to know that are not apparent from the map. The Laser line highlights some of the narrow angles of fire possible for long range gunners.
These angles show angles of fire from the vantage point on the large tower. One key difference is that this is protected on two sides by heavy terrain whereas the vantage points on the ruins are only protected by light cover on the ramparts.
The big vantage also covers ground out to the left but this is heavy terrain. I also checking that it's possible to jump from the vantage to the rampart or vice versa.
It's also possible to jump from one vantage to another, but you can't get there in one turn so there would be one moment of vulnerability with minimal cover.
This side of the stronghold is much easier to get into. The other side is higher and will require ladders to get into on the first turn. Given the mission is Loot you risk having the objectives looted out from under you if you are not on them at the end of turn 1.
Here is the sniper and an assault marine stand ready to defend the home objective. The Assault Grenadier and the Intercessor gunner occupy the center ready to act as a strategic reserve.
Here is my sergeant and friend ready to get into the stronghold.
Later in the first turning point the fight for the stronghold is heating up. The sniper killed one Aquilon with the first activation, then got bombed by the Grenadier and more fighting, reinforced by the Intercessor Gunner.
On the other side of the board it's the peace of the grave. The Assault grenadier charged from behind the heavy cover in the middle around behind the stronghold and got a double kill on the Aquilon leader and melta gunner before they could act. He was then shot by the Aquilon sniper on the vantage a moment before he was in turn killed by the Eliminator.
The Robot sentry drops in and kills the intercessor gunner. It is damaged by the counteract shot and then charged by the Assault intercessor in the final turn.
My Assault Sergeant had spent all game on looting and securing the stronghold. In turn 4 he could not hold the desire to kill back any longer and looted the objective then charged through the doorway and killed one of the last Aquilons. He was able to control one of the ruins securing me 5 out of 6 points for the Tac Op, Seize Ground.
The Aquilons are an intersting team. Because they drop in, they are guaranteed the first shot but can then easily die in return.
The final score was 19 for the Carcharadons and 11 for the Aquilons.
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