Deth Wizards - game 5 looting Hogwarts

Richard and I got together to attack a magical college. The standard objective of kill everyone and nick all their stuff

Here we are, I have a Death Knight, Mummy and Lucy the vampire spawn. Richard has his Vampire and his Death Knight.
Her we have Harry and Ron with the rest of the dropouts from Hogwarts. I hope they got good grades in Defence against the Dark Arts. There are few arts darker than Krell and his mates.


Here we go! Richard has just been advised that he can use his Stitcher special magic ability to leap his minions 12" forwards before they activate. My Mummy has used its once per game teleport and gone behind the house. This will put him in a good spot to mug an wizards caught lurking behind the bike shed having a quick smoke on a snog. Just like a really badly bandaged hall monitor.

Richards Vampire has gone in for a quick snack, Krell has removed grounds keeper Willie and the Vampire has eaten poor Ron.

There are quite a few wizards missing and Krell has made some very cutting remarks about the wizards uniform violations.

Look at that Mr Potter is trying to sneak off and skip potions class. The Mummy and Vampire have cornered some poor wizard behind the bike shed. Lucy is trying to interest Harry in her Agent Provocateur night gown but all that did was fog up his glasses. 

Mr Potter fled from Lucy right into a wizard sized hole next to the vampire and mummy Krell ghosted through the house and axed some more questions.
Wizards flee 12 inches from the nearest model at the start of the turn. You can use this ability to herd them into a trap if you can come up with a cunning plan.


The back of the bike shed is cleared of malingering wizards.

Missed it by that much chief! We ended up with 2 wizards on 1 wound at the end of turn 3. Curses! Drat! Drat and double Drat!

Just then Krell's lair security system went off. So no time for the traditional victory party. Back to the lair and find out what is happening.

It's the bloody heroes raiding my dungeon. Well, I guess the flashing neon sign was a bit of a giveaway.
The newly installed magical statues worked a treat. We lost one skellie.
Krell did manage to add a Ghast to the squad, so we came out a head. (hur hur)

The defence systems came online and the adventurers fled before an angry horde of undead. Cue Benny Hill chase music. Baaaargh!

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