Deth Wizards Game 6 - Raiding the nobles mansion.
Tuesday night Richard and I got together for game 6 in our co-op campaign. This time we were robbing the Lord's manor house. We were using 10 points this time so our Necromancers would get to activate 3 times each turn.
I had my Death Knight, Mummy and Ghast. Richard has his new Bone Giant, his Vampire, and three skellies.
Here is Team Krell for this mission.
Here are the stalwart defenders AKA foolish mortals standing in the way of our glorious victory. There is the lords personal champion, 3 warriors, 2 rangers, 2 priests and 4 villagers.
Villagers are very popular because they are nice and squishy and great for getting necromantic energy back.
Krell won the initiative and used his Vanhels Dance spell to move his undead faster and then "advanced" the mummy. The undead slowly boogied forwards.
Richard then cast his get my undead minions into battle and his bone giant sped forwards after drinking his potion of extra defence. Fragments of pulverised villager splashed into his surrounding comrades Krell's eruption of death claimed souls on the other side of the defender's formation.
Richard then cast his get my undead minions into battle and his bone giant sped forwards after drinking his potion of extra defence. Fragments of pulverised villager splashed into his surrounding comrades Krell's eruption of death claimed souls on the other side of the defender's formation.
The giant Skellie Richards vampire and necromancer are cleaning house on the other side of the table.
Thats the last of the defenders dealt with and its half way through turn 2.
We achieved all the experience point categories we could and got three bonus xp for playing the scenario. This gave us 8 xp and we both took a level of "Bane of the faithfull" this means enemies are -1 resist when we cast spells on them.
Comments
Post a Comment