Five Parsecs - No country for old Klingons
In part two of our battle to defend Pengetera we need to fight off a second wave of Klingons. There are now 9 Klingons with a leader 2 specialists and 6 troopers. I changed the trooper's armament to match the models so 2 have rifles and 4 have pistols.
Heghlu'meH QaQ jajvam!
I'd much rather make someone else die for their cause...
While this would be a great roll in kill team its less useful in 5 Parsecs where you want to roll low for initiative.Romjin and peck activate in the Fast phase, both experienced officers bring down a Klingon including of the specialists with the feared Klingfire pistol.
The Klingons have adopted their patented Angry Mob formation. Aggressive enemies deploy in one clump. Other enemies deploy in smaller groups spread out across the table.
Here is everyone that didn't move, moving up.
At least we don't have to worry about sneaky flanking movements from the Klingons as they storm down the corridorI got so excited by the initiative rolls I forgot to take a photo. With this roll half the team get to activate in the fast phase.
Peck and Romjin kill Klingons while Dodson misses. The Captain stuns a Klingon. I should have remembered to use a story point for a reroll
The Klingons continue to take casualties as they advance.
Chong hits and stuns a Klingon 3 times with her Rattlegun. This automatically takes it out of action. Fu, Gooding and Quinn all miss
The Klingons are down to 4 warriors but still have not had anyone fail morale.
The Initiative roll is not spectacular with Klingons closing fast.
Captain Mount Stuns a Klingon Warrior who then charges into combat and wins inflicting a wound on the captain who is then saved by his combat armour. Romjin manages to stun a Klingon.
The Klingon specialist cuts lose with his Klingfire pistol. Both Gooding and Chung ate taken out by this horrific weapon. Quinn manages to stun the Klingon with the rifle.
Still not the best initiative roll.The Captain and Commander Romjin activate. The Captain finally manages to roll about a 1 to wound and kills the Klingon in front of him. Romjin flanks around and kills the Klingon commander.
Quinn gets taken out by the Klingfire pistol, while the other Klingon stuns Romjin. Dodson and Peck both miss.
Fu closes in risking friendly fire.
Romjin and Peck take out the last two Klingons.
Fu closes in risking friendly fire.
Romjin and Peck take out the last two Klingons.
We recover Invasion Evidence, yes that must be all the Klingons lying around.
Chung is knocked out, Gooding suffered equipment loss and her beam pistol is damaged Quinn take minor injuries and will need a turn in sickbay.
The invasion battle is going well and there will be +1 to further rolls.
A Federation task force pushes back the Klingons and the Peregrine is able to beam us aboard.
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