Five Parsecs from home - Star Trek
Inspired by a number of content creators including the channel "Me Myself and Die" I have started playing Five Parsecs from home.
This also give me a chance to use my collection of 3D printed Star Trek models. I decided to play a Federation crew because they most closely align with the Unity culture that is where the players come from in the Five Parsecs universe.
Here is a shot of my starting crew.We have Captain Mount, Commander Romjin, Comms officer Gooding, Lieutenant Peck, Ensign Fu and Security officer Dodson.
These are resin prints from the Away Team Red Range. They are very nice models and quite a reasonable cost.
Here is my ship. I game terms it counts as a scout ship. It has no quirks or upgrades yet. Even though this ship has a crew of about 400, in the series you rarely see more than 10 characters most of who are the bridge crew that form the landing parties. So, I'm going with that approach.
I also like the idea of the crew using an experimental or lesser-known ship so they can get assigned to all sorts of odd missions thanks to Starfleet orders being generated by a random table. This sounds like several places I have worked.
Episode 1 Shakedown
We left space dock with orders to travel to Pengetera and evaluate the new ship systems and performance.
While enroute we suffered a power failure in the warp field generators and dropped out of warp. External sensors also malfunctioned. So we are blind and unable to move.
Fortunately, internal sensors were working so we were aware that we had been boarded. Reading 5 Klingon life forms heading for engineering.
Here we have the Klingon boarding party. There is one leader one specialist and 3 warriors.We managed to seize the initiative and the special condition was "Surprise attack" meaning the enemy would not activate in the first turn. This gives me two turns of moving into position
Spock and Gooding are moving to out flank the Klingons and catch then in a crossfire.
Here is everyone else.
Dodson opens the door and everyone else rushes into position. Fu is leading the advance and waving his sword.
Gooding moves up and opens the hatch and Peck moves through into the corridor.
Turn two and I get a couple of team members that can activate in the fast phase. Romjin has initiative 2 so can act first along with one other member.
Romjin kills the first Klingon with her plasma rifle but is then stunned by a disruptor in return. The other Klingons are massing behind the door
Captain Mount advances and takes down the Klingon with his hand cannon. The Klingons rushed forward and have breached the door.
The Klingons are making a push on the right
Mount and Dodson move up to support Fu, who has moved up and opened the door.
Peck moves up and goes on overwatch which allows him to react in the enemy phase or in the slow phase if no targets have presented.
Romjin takes down the Klingon leader
The Klingons kill Dodson and one charges into Fu in combat. Fu is taken down by a swipe of a Batleth. Captain mount is now facing several angry Klingons single handed.
In the next turn 3 of the 4 survivors get to act in the fast phase and Peck takes out the last Klingon with his hunting rifle from down the corridor.
The 4 survivors.
Fu and Dodson get transported to medical and end up with minor injuries meaning they have to spend 1 turn in sickbay.
We get 1 credit, one dose of booster pills and a set of combat armour.
Fu gets the personal event and reflects on the wisdom of engaging in hand-to-hand combat with a Klingon - gaining 2 xp.
We arrive at Pengetera and find its engaged in conflict.
Romjin gets security training which adds 1 to rolls to seize the initiative.
Captain Mount recruits a crew member.
Starfleet wants an off the books mission done quietly. They have intelligence that a former Star Fleet officer is going to sell secrets to the Klingons and we need to prevent this from happening. They have also gone space crazy after encountering one extra dimensional entity too many.
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