Call to Arms Zombie Apocalypse - part 1

Alan organised a huge zombie apocalypse game for us all to play at Call to Arms. We used simple AI rules for the zombies and we all got to play characters from movie and TV franchises.

This is an overview of the table. It's a full 8 by 6 table.
My first character was a pair of identical twins, one good and one evil that had either to kill another child character or get an ice cream on their way out of town
A view down the street. There are lots of zombies.
Alan was using a modified version of the Carnevale rules so most of the children were acrobats and gymnasts and could jump from rooftop to rooftop. But at the expense of being very vulnerable if caught in combat by a zombie or an enemy character.
We have made it to the second roof and are now looking to see if we can jump into the tree and then to a car roof for safety. You could never be sure when you would get and activation because Alan was using a random draw.
We managed to fail a jump test and ended up in an alley in the wrong part of town.
Man Bat, the abomination, showed up and engaged some poor hapless fool on the roof of the trailer. A crowd of zombies has gathered below to watch the spectacle.
The car alarm got set off on the tuk tuk until it was surrounded by zombies and turned over. There is now a horde of zombies chasing some more characters
One of Alan's character threw a noise maker into the pool and a bunch of basic zombies jumped in and could not get out.
Legally distinct billionaire Bruce Wayne a former battle priest has just taken down his second bad guy. The hearts were markers to indicate where a character has fallen. Bruce has to kill 3 evil characters and make it back to Wayne Towers. It took him the whole scenario to achieve this. He almost killed two evil characters only to have them eaten by zombies.

Loads of good simple fun so far.

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