Deth Wizard game 3 - Grave robbers

Richard and I got together for the third game of our Deth Wizard campaign. In this mission we had to take over a graveyard, this was defended by some Paladins some more of those pesky priests and a couple of villagers

Here are the stalwart defenders. We salute those that are about to die

Here are the necromancers and their minions. This time I have replaced 2 skeletons with a wight.

Here is an overview of the table Richard kindly let me go in the front. This might not be something he does again.


In my first activation I use not Vanhels Dance Macarbe to move all 3 of my undead forward an extra 5 inches before they activated. I didn't want the Death Knight to be at the back so I made sure he was at the point of attack.
The Priests got all excited and brave and rushed forward to protect the graveyard in a nice dense clump.



Trapped between the Deathknight and the vampire the last Paladin fell to a swipe from Krell's axe. I finally managed to roll some critical his to get the extra bonus damage
Here we are with our victory pose in front to the mausoleum. Krell had a reroll a nd so  used his raise minion to raise a mummy. He also collected 4xp, including the bonus for the 4 personal kills.

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