Deth Wizard - game 2 Dark Ritual
In this mission Richard and I had five turns to wipe out the defenders of the shrine to we could turn the shrine to the dark side.
This time we were up against wizards and priests and some warriors. We were opposed by 2 priests 2 wizards and 3 warriors.
Here is Krell and his team, that are going on the mission. He has one extra skellie in reserve after the last game.Here are the Stalwart shrine defenders, the 3 warriors are out front Harry and Ron the two wizards are at the top rear and the Bishop of Barton Wells and his apprentice are at the bottom rear.

Here we are ready for the big push. Krell's plan is to run behind the house in the middle to shelter from the Magic attacks of the priests and wizards. The bounce through and explode all over them when they move up. Unfortunately, I put my Death Knight in a bad place to support this strategy.
Here we are after the first turn first round of activations. Krell is leading his string of Skellies forward while the Death Knight tries to get clear of the trees. Richard is engaging with one of the Wizards in a magical duel. Fire balls and dark magic bolts blast back and forth.
Krell hits the warrior with his axe and steps back and then the skellies go in. The warrior is down to 3 health. Two other warriors have advanced and are fighting Richards vampire o will be when they get a go.
Richrd begins advancing into range with his Skellies and begins blasting all the defenders with his magic black bolts of Doom.
after dealing with the Warrior Krell moved over he was ready to do his finishing move eruption of death when one of the wizards activated and drained 3 magic points from him meaning he couldn't do it. Annoyed he moved into the ruins.
In the next turn Krell moved into exploding range of the last 3 defenders and damaged them all taking down one of the priests, giving him back some much needed magic points
In the next turn Krell moved into exploding range of the last 3 defenders and damaged them all taking down one of the priests, giving him back some much needed magic points
Here is a view down the table. the Warriors are all dead as in one of the wizards.
The last of the wizards tied to teleport away to escape, this would have been ver ybad because we needed him dead. However he very kindly ran back to fireball us and got eaten by Richards Skellies and his Soul was drained into Richard's Necromancer.We each got 4 xp from that game giving me 5 again. I spent 3 of that on +1 movement and 2 on sharpened claws so I do an extra point of damage on a hit.
We each got a lair upgrade I chose magic crystals which give me access to 4 extra magic points one per game.
Richard is really leaning into his Sticher background and is taking bonuses to craft undead and research labs to help him create new creatures. He is very quickly becoming Dr Frankenfurter.
I think next time we are off to rob a graveyard defended by Paladins and Priests.










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