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Showing posts from September, 2019

A productive weekend

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Adele was away for the weekend watching the Fleetwood Mac concert. Unfortunately this meant I didn't get in any games. On the upside I was able to get in plenty of hobby time. As usual I have been working on a variety of different projects. I have been doing some work on my Chaos Space Marine Kill Team, the Dark Tusks. Here is a close up of their Icon of Vengence. Its fun to have ago at freehand from time to time. I have also been making some more Kill Teams for our Badab War campaign. I bought a couple or marine tactical boxes some of the hero marines and I now have three more kill teams. These are the Sons of Medusa, they are a splinter group successor chapter of the Iron Hands. They maintain their forbears hatred of weakness so there are a lot of bionic rebuilds. I got an Iron Hands upgrade kit to provide the bionic parts. With the White Dwarf July featuring the use of Daemons in Kill team I got a box of plague bearers and a pox bringer. Unfortunately ...

Another Day - Another Kill Team

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After playing a couple of games last weekend, I found some of my chaos marines and the cultists I made for Necromunda. Its great to come back from a weekends gaming and being inspired to get creative. I re-based the marines on 32mm bases and have a number of cultists ready to back them up or clog up the enemies guns. Some of the marines are old enough to be metal models. I have 11 marines which gives me plenty of options. I will probably go with a 7 marine team or 6 marines and 3 cultists. The chaos models have more limitations on weapons than loyalists especially when you include elites  I am trying the AK interactive cracked earth fluid that I bought a couple of weeks ago and have some small cat litter rocks embedded in the goo. It will be interesting to see how this dries. I do like the vallejo earth texture I bought from Scott at Call to Arms. This has been useful on element bases to blend in the molded bases. It is also great to make the ground to go around small ro...

Defecting to the Imperium

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Back from the Committee meeting Richard and I set up a second game. We decided to try 150 points and an outdoors setting. Having a larger kill team allowed me to fit in some extra models, it also means that the there are a lot more models than just the specialists. We were playing the narrative rescue mission, we  decided that this meant that someone with information about Huron's whereabouts wanted to defect to the Imperium. The Star Phantoms want this information so they can find an kill Huron and a squad of Astral Claws were trying to get the information back. I chose to divide the table into halves longways because this gave me the best use of the buildings. Here are my kill team deployed across the table both on the ground and with elevated position for fire support. Richard's Astral Claws deployed opposite, he was using a couple of models with jump packs. Richard went first and the jump marines raced forwards, My Medic stimm packed the Zealot who charged ...

Badab War Palace of Thorns - Sub Level C

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With the Palace of Thorns under attack by the forces of the Imperium, the Star Phantoms were leading the attack on Huron's head quarters. While major battles raged all round, deep in the sub levels of the palace teams of special operatives fought and died in the dark. I made a Kill Team board out of Necromunda tiles and the wall set I got from Death Ray Designs. 6 necromunda tiles make a great board. Here is my WIP kill team of the Star Phantoms. As befitting their doctrine I have a mix of melee and shooting weapons so I can deliver death in all manner of ways. I am trying out some new specialists, I have a Comms and a Medic, a leader and a Zealot. I have ordered some shoulder pads from Chapter Customiser, on the site they are called the Space Ghosts. Unfortunately the shoulder pads have not yet arrived. Because this represents a sub level we played with At Close quarters and no scouting phase. We played the Sweep and Clear mission. Here are my kill team doing...

Badab War Kill Team narrative campaign

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We will hopefully be doing some more Kill Team at the Club this weekend. The idea is to get a number of different people to play Kill Team missions based on the events of the Badab War. Kill Team is an easy game to get into, all you need is the equivalent of a squad box and you would have the ability to make a viable team. Marines are tough to kill with basic weapons. Here is a Youtube report from Ash and Owen, showing just how much effort it takes to kill a marine with basic weapons.  https://www.youtube.com/watch?v=bX35NdCls3M&t=0s This matches my experience playing Alan last time. Almost all the casualties were caused by power fists or plasma guns. Because you only need to build and paint a few models to play Kill Team, its easy to get into the game and the opportunities to buy some models that interest you convert and paint them and then get into the game are plentiful. Its also way less commitment than to building a full scale 40k army. Here are some more mod...