Stargrave Case 5 - Boarding a wrecked starship

We made it back to base after escaping from the maze. The astropathic choir started going crazy, or at least more crazy than usual.

Here are the 20 Minuters ready for their next mission. We activated the weapons locker. First, we hired an engineer, who got us a good deal with the local Mechanicus. The Lieutenant broke out her power armour and Inquisitor Rathbourne got the activation codes for a cyber cherub.

Things started to become more understandable when the space watch started sending out alert messages about something emerging from the warp at the edge of the system. Scans suggested it was an ancient spacecraft. Probably badly damaged, the telemetry was badly garbled, definitely an older code.

After what seemed to be an interminable journey to the outer reaches of the system the ship showed up in the scanners. "I told you to go before we left Derek, I am not turning this gunship around!"

We started picking up some life signs on the scanners, concentrated near the command tower. There was something funny about the life-signs though. The numbers seemed to flicker. "The hull materials must be distorting the scanner readings".

"Well, lets board the ship near the life signs, there might be survivors, especially if it's just a damaged transmitter. That ship hull looks like it has been through all sorts of hell. Massive holes, exposed decks and some of it looks melted or corroded.

The view that greeted Inquisitor Rathborne from the docking tube. Blessed Emperor, its filled with the Death Guard, we can't let that ship get near the central system.
The hordes of Nurgle in all their dripping foulness. 
Further over some Orks (controlled by Warboss George) broke into the ship looking for a good scrap and lots of loot. We come, we kill everyone and we nick their stuff! The height of orkish tactics. There a horde of plague bearers that are only too happy to get into a dust up with the Orks. The daemons advance to the tune of their hideous singing, Plagues Glorious Plagues!

We were using the rules for Bruisers for the daemons and made them robots wo they are never stunned or wounded.

We barely made it out of the air-gate before we were assailed. Lord Ebolious Foul Heart was brandishing his Plague Orb. This could infect the minds of all who looked upon it. So, we lobbed a smoke grenade, and all dashed out into the bay.
Hand to hand fighting has now broken out, Death Guard troopers are also advancing on our position. Gunner Sugden found some corroded wreckage, he could us as cover, he started blasting away with his plasma gun. We also tried outflanking, wrapping around to the right to try and make progress while avoiding the baleful glare of the Pague Orb. 
Gunner Beamont kept us well supplied with smoke grenades. Mine kept blowing out.
Unfortunately for my tactical genius, the Death Guard were trying a flanking manouvre of their own. Both sides ended up in the close confines of a dank corridor. No! I am not abandoning my followers to the tender mercies of the Death Guard.
Dr Needles somehow finds himself in the front lines and stabs a plague zombie with a syringe full of blessed medicine. The fluid dissolved the zombie. We have thinned out the number of zombies and cultists but the Plague Marine and the Daemon were hard to take down.
A second wave of Death Guard and their followers is approaching and we have not even dealt with the first lot yet.
Lord Ebolious has arrived, Brother Patrocles the Son of Medusa was brought low by the foul daemon. Derek is fighting a Death Guard. Gunner Beamont managed to land a frag grenade near the Death Guard reinforcements. Gunner Sugden is now fighting the Plague Bearer. Dr Needles and the Engineer are fighting a Plague Zombie.
Over in the other corner, Inquisitor Malus is advancing easily with little opposition. Is this even the same game? Enemies fall over at a harsh glance and treasure falls into her lap like fruit from the tree.
Meanwhile, back to those that actually have to work for a living.
Dr Needles has dealt with another Plague Zombie, is he really a doctor or was he a former imperial assassin? Bombardier Beamont is helping Derek fight the Plague Marine and Engineer Rumzen is fighting the Daemon with Trooper Sugden.
Lord Rathbourne has cut his way through the flanking plague marines and raced around into combat with Lord Eboloius. The Plague Lord responds by slashing the inquisitor with his Toxic plague scythe.
In a major breakthrough Derek and Bombardier Beaumont kill the plague marine and make it into combat with Lord Eboloius. Dr Needles has filled Derek with a massive dose of combat stims to enable him to ignore his wounds for a while. 
We played the Toxic rule slightly wrong and had it count as injuring the inquistor, rather than reducing him to one action. So the inquisitor used his Indomitable power to ignore the wounded state and recover.
Derek activates with Inquisitor Rathbourne, Derek stabs Lord Ebolious with his signature Blue Steel. This weapon seriously wounded the Plague Lord. The rest of the team have set up a kill box and concentrated fire is whittling down the Plague Marine and cultist. 
Lord Eboliuos tries a return strike that misses Derek and he brings his steel around for another strike and the Plague Lord falls. At this point I had no treasure from the mission and the only way to recover the losses was to take down the Plague Lord. This was fortunately because another Plague Marine had attacked the inquisitor.
Derek had come to the aid of the inquisitor but got smashed into a bulkhead by the Plague Marine, however this did allow the inquisitor to hack the foul thing to pieces with his psychically charged blade.

Finally, we managed to kill off all the Nurgle followers and recover some loot. However, the butcher's toll was horrendous. Brother Patrocles, Gunner Parkin and a trooper died and even the advanced medical suit could not save them. In addition, Beamont and Rumzen were badly wounded and would start the next game on half health. 

In worse news, the escape pod bays were empty and showed signs of having been recently launched. Visions of escape pods packed with Plague Zombies floating though the system like foul seeds waiting only for fertile soil to enable them to spring back to un-life. 

A great fun game with loads of action. There was some PVP action as well as the fights with daemons and Plague Marines.





 






 










 


Comments

Popular posts from this blog

Stargrave 40k - "we just got our asses kicked man"

Kill Team - Genestealers above ground.

7TV Vlads Army - the climax - Battle at the Church