Stargrave Case 5 - Boarding a wrecked starship
We made it back to base after escaping from the maze. The astropathic choir started going crazy, or at least more crazy than usual.
Here are the 20 Minuters ready for their next mission. We activated the weapons locker. First, we hired an engineer, who got us a good deal with the local Mechanicus. The Lieutenant broke out her power armour and Inquisitor Rathbourne got the activation codes for a cyber cherub.Things started to become more understandable when the space watch started sending out alert messages about something emerging from the warp at the edge of the system. Scans suggested it was an ancient spacecraft. Probably badly damaged, the telemetry was badly garbled, definitely an older code.
After what seemed to be an interminable journey to the outer reaches of the system the ship showed up in the scanners. "I told you to go before we left Derek, I am not turning this gunship around!"
We started picking up some life signs on the scanners, concentrated near the command tower. There was something funny about the life-signs though. The numbers seemed to flicker. "The hull materials must be distorting the scanner readings".
"Well, lets board the ship near the life signs, there might be survivors, especially if it's just a damaged transmitter. That ship hull looks like it has been through all sorts of hell. Massive holes, exposed decks and some of it looks melted or corroded.
Further over some Orks (controlled by Warboss George) broke into the ship looking for a good scrap and lots of loot. We come, we kill everyone and we nick their stuff! The height of orkish tactics. There a horde of plague bearers that are only too happy to get into a dust up with the Orks. The daemons advance to the tune of their hideous singing, Plagues Glorious Plagues!
We were using the rules for Bruisers for the daemons and made them robots wo they are never stunned or wounded.
We barely made it out of the air-gate before we were assailed. Lord Ebolious Foul Heart was brandishing his Plague Orb. This could infect the minds of all who looked upon it. So, we lobbed a smoke grenade, and all dashed out into the bay.Hand to hand fighting has now broken out, Death Guard troopers are also advancing on our position. Gunner Sugden found some corroded wreckage, he could us as cover, he started blasting away with his plasma gun. We also tried outflanking, wrapping around to the right to try and make progress while avoiding the baleful glare of the Pague Orb.In a major breakthrough Derek and Bombardier Beaumont kill the plague marine and make it into combat with Lord Eboloius. Dr Needles has filled Derek with a massive dose of combat stims to enable him to ignore his wounds for a while.
We played the Toxic rule slightly wrong and had it count as injuring the inquistor, rather than reducing him to one action. So the inquisitor used his Indomitable power to ignore the wounded state and recover.Derek activates with Inquisitor Rathbourne, Derek stabs Lord Ebolious with his signature Blue Steel. This weapon seriously wounded the Plague Lord. The rest of the team have set up a kill box and concentrated fire is whittling down the Plague Marine and cultist.
Lord Eboliuos tries a return strike that misses Derek and he brings his steel around for another strike and the Plague Lord falls. At this point I had no treasure from the mission and the only way to recover the losses was to take down the Plague Lord. This was fortunately because another Plague Marine had attacked the inquisitor.
Derek had come to the aid of the inquisitor but got smashed into a bulkhead by the Plague Marine, however this did allow the inquisitor to hack the foul thing to pieces with his psychically charged blade.
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