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Five Parsecs from home

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I have enjoyed Five Parsecs from home, I recently got inspired to make a new campaign. This one is set in Mega City One. I created Squad Vandris a group of Mega City One judges that are investigating the criminal goings on in Sector 46. So far, they have been on 4 missions and are picking up clues about the criminal organisations impacting the sector. We are moving from random assignments to more of a police procedural format. These missions are up on my YouTube channel. Here are some pictures from these games. This is my map of what is left of Mega City One. After the chaos plague there is not much left. It's a time of rebuilding. Unfortunately it's also an opportunity for criminal enterprises to emerge to fill the power vacuum. The team have set up in Sector 46 which is on the peninsular jutting into the Black Atlantic. Ships bringing in relief supplies could also be smuggling black market goods or people into the city. Here is Squad Vandris, they act a bit like a SWAT unit d...

Trying out 0200 hours

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0200 hours is a small-scale WW2 skirmish game. It's perfect to represent those commando books and movies from my childhood. You could also play Colditz or Hogans Heroes style games, you could even play Captain America against Hydra. A key feature of this game is that is designed to be an attacker - defender game with a squad of elite commanders fighting a larger group of sentries. We played a training style game where the alarm has already been sounded, (probably by a large explosion) and the commandoes are trying to escape. The SAS are trying to make a break for it through the forest. My Rupert has tripped over a branch and made noise while the Rank are nice and silent. The gernams start moving over, the Dog barks and so makes noise. Halt who goes there? The German officer charge into my officer and after a bout of fisty cuffs is driven back. My nearby trooper then charged in and shanked him with his Sykes-Fairburn commando knife More Germans are approaching, Ver did the Hauptman ...

Frostgrave - hunting for Necromancers

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Solomon Kane and his band are back. Hot on the trail of a suspected Necromancer. This scenario is inspired by missions 2 and 3 from the Lichlord campaign and combines the wagon with the Necromancer in the river. Here is the suspect necromancer. Not to obviously corrupted by the dark force. He is travelling local villages and offering them help with the disposal of their dead. He has collected considerable wealth from his services along with possibly some components for creating the undead. Here is the area outside the village after finishing a session at the graveyard the necromancer and his bodyguards are heading out of town. Halt in the name of Sigmar's Holy Inquisition ! Quickly turns into "Open Fire!" Solomon starts proceeding by casting a fireball at the wagon he has to cut for 5 to make it go off so I hope it's worth it. A ball of flame streaks from Solomon's outstretched sword, to smite the evil doers. He rolls a critical 20 against the Necromancer turning ...

Hobby update Frostgrave Witch Hunters

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With plenty of time for gaming at the moment, I have started a solo Frostgrave campaign. I am using Solomon Kane and his witch hunters. Solomon is an elementalist and so makes use of fireballs and flaming hammers to bring justice to the enemies of mankind. Enemies are defined as anyone Solomon doesn't like or is suspicious of. Here is the band after the first game. The templar Aemos has joined the team and ready to bring his big axe down on any witches, mutants, daemons or undead. Here are some reserve models. I have some warhounds, they are signature models for witch hunters, Bernard the Thug, wearing the yellow jacket died in the first game but we might need his cousin Ahmed at some point. We also have a knight. I'm not sure what I want the pistols to represent. They don't correspond to anything in Frostgrave. I am currently compiling a video battle report of the first mission. I recorded the whole thing on my phone so it's taking my computer forever to export the vid...

Frostgrave - the howling of wolves

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It turned out most of my gaming group could not make our game on Sunday so it ended up being George and I. The Vicar of Schlemdorf has asked some of the local militia to guard a chapel. Known only to the Vicar the chapel is the hiding place of an unholy relic. This is so ancient even the Vicar does not know what it is. Unbeknownst to everyone a vampire knows of the relic hidden in the chapel and has dispatched a force of minions to recover it. George and I heard that that was gold stored in the chapel and knew that it needed to be rescued. Vandred leads his team towards the chapel. Vandred and company are advancing towards the chapel. The Undead have almost made it to the gates. The Schelmdorf Militia rally to defend the chapel from the undead horde. George miscast Leap on his construct and it ended up on the roof of the Chapel. Tumbling down it landed in a heap and Lance Corporal Jones sowed why Rat Ogres "don't like it up em!" and stabs its with his halberd. Walker the ...