Last Days - this time its war
With our teams now having been classified as Xenomorph Subject Matter Experts (SMEs). We were promptly dispatched to another science expedition. This one had been studying some ancient ruins and maybe a crashed spaceship.
For this game we decided to add more terrain to compress the lines of sight, we also changed the lock and load rules so that you either shot in the shooting phase or in the threat phase but not both. This still gives you the ability to move to a point where you will be able to see a target when it moves towards you.
We also added some Yautja. These had cloaking devices, Ash suggested the rules: a TN 7 intelligence test to spot, and an additional -1 to hit. however once hit they lose their cloaking for the rest of the turn. We armed them with heavy blades and a single shot S6 12" range plasma caster. We also decided that the hunters would be on locked and loaded state when revealed from their blips.
We kept the blips secret until it was discovered, by moving within LOS or within 12". We drew from a prepared deck of cards. This retained the proportions from the first game but gave a surprise because any blip could be anything, and it often was.
This is us setting up the teams on the table, we are starting from the comms tower. We had the missions, to get information from the lab, to get the power back on and to download data and collect samples from the wrecked ship.