Posts

Frostgrave - Witch Hunters - The only good chaos witch is a dead one.

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Slomon Kane and his stalwart band are navigating the Drakenwald forest searching for signs of corruption. Arriving at a ruined hamlet deep in the woods the party come across a Chaos sorcerer enacting a ritual, surrounded by daemons and spider cultists. Solomon opens negotiations with a fireball before Gwendolin brings down the witch with a critical hit from her crossbow. Both sides close the distance. Aemos ends up in combat with the Spider cult leader assisted??? by Penelope. Guido, our new Estalian Swordsman, dispatches a cultist. Basil the Flagellant smashes a corrupted tree with his flail. Derek the other Flagellant, buffied by the Strength of Sigmar charges the Spider cult boss and deals damage. The Spider Cult champion is quickly dispatched with the backswing. One of the Daemons gets a chunk taken out of it. The other daemon decides it wants the taste of wizard dripping from it's tonsils followed by one of the cultists. In the bottom left one of the cultists is busy stabbing ...

Five Parsecs from home

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I have enjoyed Five Parsecs from home, I recently got inspired to make a new campaign. This one is set in Mega City One. I created Squad Vandris a group of Mega City One judges that are investigating the criminal goings on in Sector 46. So far, they have been on 4 missions and are picking up clues about the criminal organisations impacting the sector. We are moving from random assignments to more of a police procedural format. These missions are up on my YouTube channel. Here are some pictures from these games. This is my map of what is left of Mega City One. After the chaos plague there is not much left. It's a time of rebuilding. Unfortunately it's also an opportunity for criminal enterprises to emerge to fill the power vacuum. The team have set up in Sector 46 which is on the peninsular jutting into the Black Atlantic. Ships bringing in relief supplies could also be smuggling black market goods or people into the city. Here is Squad Vandris, they act a bit like a SWAT unit d...

Trying out 0200 hours

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0200 hours is a small-scale WW2 skirmish game. It's perfect to represent those commando books and movies from my childhood. You could also play Colditz or Hogans Heroes style games, you could even play Captain America against Hydra. A key feature of this game is that is designed to be an attacker - defender game with a squad of elite commanders fighting a larger group of sentries. We played a training style game where the alarm has already been sounded, (probably by a large explosion) and the commandoes are trying to escape. The SAS are trying to make a break for it through the forest. My Rupert has tripped over a branch and made noise while the Rank are nice and silent. The gernams start moving over, the Dog barks and so makes noise. Halt who goes there? The German officer charge into my officer and after a bout of fisty cuffs is driven back. My nearby trooper then charged in and shanked him with his Sykes-Fairburn commando knife More Germans are approaching, Ver did the Hauptman ...

Frostgrave - hunting for Necromancers

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Solomon Kane and his band are back. Hot on the trail of a suspected Necromancer. This scenario is inspired by missions 2 and 3 from the Lichlord campaign and combines the wagon with the Necromancer in the river. Here is the suspect necromancer. Not to obviously corrupted by the dark force. He is travelling local villages and offering them help with the disposal of their dead. He has collected considerable wealth from his services along with possibly some components for creating the undead. Here is the area outside the village after finishing a session at the graveyard the necromancer and his bodyguards are heading out of town. Halt in the name of Sigmar's Holy Inquisition ! Quickly turns into "Open Fire!" Solomon starts proceeding by casting a fireball at the wagon he has to cut for 5 to make it go off so I hope it's worth it. A ball of flame streaks from Solomon's outstretched sword, to smite the evil doers. He rolls a critical 20 against the Necromancer turning ...