Stargrave - Cloudy with a chance of plague
Background
Several colony worlds have suffered from an outbreak of
sickness. This disease is highly contagious, and planetary governments are
trying to implement lockdowns and movement restrictions and curfews to contain
the spread of the disease. However, a large number of independent spacer crews
have ignored these restrictions and are moving around as normal. Some have even
made planet fall on infected planets to rescue high paying passengers.
Medical teams have identified that the mineral Pyrethium is
a key catalyst in the making of a vaccine. However, this mineral is rare.
A search of survey and exploration archives have identified
that deposits or Pyrethium were identified on the planet Tranzilor.
The planet Tranzilor
Tranzilor was the
scene of sustained and intense fighting during the last Great War. Many parts
of the planets are now burn scarred by weapons of immense destructive power.
Worse, widespread use of biogenetic weapons left long lasting scars on the
scattered populations of survivors. These survivors are now reduced to
scattered bands of mutants and the genetically wounded reduced to a stone-age
existence.The planet is now covered in abandoned fighting positions
and scattered deactivated war machines.
The scenario
The teams arrive in the corners of an area of war-torn
landscape. Everyone is running low on ammunition after being chased by bands of
mutants and crazed former soldiers. Mineral scanners have detected nearby
deposits of Pyrethium.
In order to get back to our ships we will need to boost the
transmat signal. To do this we will need to build or repair a surface transmat
station. Fortunately one has been detected near the Pyrethium deposits.
Here is an overview of the table laid out with my trench terrain set. It's not quite packed enough for a 6*4 table but it does OK at creating a trench type layout. I did get inspired to build some more bunkers.
On the way to Tranzilor, I encountered a temporal anomaly, this turned out to be an ancient space probe. We investigated and managed to make one of the roles to extract some data and obtained 50 credits.
I'm not sure what the frilly bits are, probably the sensors. Glad to have found something valuable and not had a fight.Here we are making our way towards the trench lines in order to try and escape the horde of cannibals and zombies that have been chasing us for what seems like forever. Billy the Kid and Trooper Lytton are both at half health after the last mission.
Georges crew is entering from the top. I'm not quite sure why they are in a halo of light. You can also see one of the Time War era Daleks we need to get past. These Dalaks have valuable information and when incapacitated can be collected as Data loot. We used the rules for Daleks from Wargames Illustrated created by Joeseph McCollough. These Daleks proved very tough to get rid of with shots bouncing off their shielding.Richards crew are scrambling up the embankment.
Here is what is chasing me. A horde of plague zombies and mutants. Everyone has their own problems to deal with.
Alan's crew is advancing and have damaged one of the Daleks which is now taking cover behind a TARDIS. George's crew are in the top of the picture with the zombies hot on their heels. George used his grenade launcher to maximum effect against the lightly armoured targets while they are all bunched up.
Billy is leading the advance towards the nearest Pyrethium cache. This is the first test of how cooperative the players are. My Classic Era Dalek is taking shots at the Time War Era Dalek. Each side accusing the other of being not the true Daleks. Richard's Captain has created a forcefield to delay the zombies and direct them into some Barbed Wire to further hold them up.My Lieutenant and Gunner try to hold back the zombies but it is like trying to hold back the tide with a rake. With all the weapons at my disposal I think I managed to lightly scratch one zombie.Lay down a suppressing fire and fall back to the Transmat pad! The zombies pour into the trenches while the Mutants stop to take potshots with their weapons.
The Master and one of the Dalek Hybrids have almost reached the transmat station. It is now being guarded by two Time War Daleks. One of My Hybrids took down a Dalek with a shot from it's blaster.
Agents Laurel and Hardy get flanked by a pack of plague victims while trying to make it to the next trench.
My Ogron Gunner is still using short, controlled bursts as it falls back, however this isn't stopping them.
The core, read most valuable, of Alan's crew have almost made it to the Transmat machine. They have been exchanging fire with the Dalek by the TARDIS but without any effect. Some or Alan's crew are in danger of being cut off and surrounded by Zombies.
Richard's crew have made it to the Transmat pad and started repairs. Billy collected the Pyrethium. "This here space dynamite works a treat on these here space crystals, Ye Haw!" My rearguard is almost compressed to the same position as my advance guard.Space Cowboy and his lizard buddy arrive, Lizard boy doesn't last very long and the cowboy starts getting mobbed by the mutants.
The Zombies are rapidly closing on my rear guard. "I've got movement in front and behind!"My Ogron Gunner and Hybrid Expert don't really have anywhere to fall back to and are likely to get into hand-to-hand combat next turn.Here is a quick view from down in the trenches "they are right behind me, aren't they?"
The Black Dalek and Gunner are now fighting the zombies up close and personal. The Hybrid has evaded the zombies by climbing up the side of the trench. Billy is dragging his sack of Pyrethium to the Transmat pad.The Black Dalek and the Ogron fight back-to-back.
The Ogron Gunner falls to the zombies. He will have to roll for infection next game. Billy gets bushwacked by some zombies. The master is coordinating the teams repair efforts. it's like 3 engineer monty, you keep swapping them in and out to maximise the repair rolls. Alan has been busy using Data skip to scoop up some of the data loot dropped by incapacitated Daleks.
The transmat finally activates and everyone on the pads disappears. The Master and my Engineer determine that I need some treasure out of this whole disaster and rush back to get the crystals from Billy. The Master blew up a zombie with a grenade
The Engineer charges the second zombie and kills it. Doc Holliday jumps on a transmat pad. Richards crew are loading their side of the pad with comrades. My Dalek did try and shoot Alan's runner to try and get some data loot. The shot left the runner on one health. With that the Dalek stepped on the pad and disappeared.
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