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Showing posts from August, 2018

Its 40K Jim but not as we know it.

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I so wish 40K had moved to an alternate activation system rather than the I smash you turn 1 then mop up approach the game has turned into. So Alan and I are going to try a game using the Kill Team turn sequence. So I have dug out my Executioners and will get a little army together. I get to try out my hammer and anvil strategy with a basic marine army. I don't have to worry about whether the army is internet competitive or not. After reading the published background, I have decided to use the Black Templars chapter rules. They have good chapter tactics, warlord traits and an OK artifact but they don't have librarians. That's OK as long as I don't want to use psychic powers. I have a Sternguard squad with a mix of combi weapons and special issue bolters  Here is my assault squad they are made from old black reach terminators with weapons from a box of Vanguard Veterans.  Here are some tactical squads and some officers  Here are some more leaders and cham

Down and not very safe

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After our game of Walking Dead, we decided to try out Ash Barkers "the Last Days". These are a simple but atmospheric set of rules where you can chose models from any range you have and pick the stat lines to match your concept of the characters. I guess its comparable in complexity to Frost I bought some Blakes 7 models and used a Federation Crew. So I could imagine that Supreme Commander Servalan was leading her crew on a secret mission to recover one of her projects aimed at increasing her power amongst the Federation High Council. It might seem odd using a low budget looking town for the episode, but the BBC were always using low budget sets. Here we see Servalan, Space Commander Travis, an enhanced Mutoid, and 3 federation troopers. So having landed their ship nearby Servalan is looking to recover the results of one of her black projects into population pacification. However this one seems to have gone a bit wrong and some of the workers have gone a bit berserk.

The Walking Dead

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At Call to Arms Alan and I played a game of the Walking Dead. Alan is a big fan of the comics and after watching a few episodes I had enough of an idea about the background to appreciate the game. Al built a great table and its a great example of a themed table where you select terrain items from a variety of different ranges and manufacturers but with a common look and feel to make a cohesive whole. Its also a tribute to what you can do with toy cars and Agrax Earthshade. This game featured some really cinematic moments and a suitably heroic climax. A survivor arrived at our base with a tale of some children hiding out in the old fast food restaurant. My team are the heroes from the tales so we set out to rescue the children.  Here are my guys moving towards the objective,  because there are ten of us we can take down the few nearby walkers although someone managed to die in a wheelie bin and this proved to be a nasty surprise to one of the team members Meanwhile on the

Wellington Warlords - Call to Arms convention

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My local club, the Wellington Warlords ran our annual convention over the weekend. We had over 100 gamers at the event. This year we had a much larger than usual number of demo games. The games were really impressive with some people have done a great job of making really impressive terrain. We had 42 people at the 40K event. while this isn't large by international standards we had quite a few top players in the field so the games were fiercely contested. This building always reminds me of Hogwarts. It is really impressive on the table  Here are some House Taranis knights battling the Necrons It was great to see people having fun with their hobby. The top 6 places all went to players with different armies which goes some way towards showing that a wide variety of armies can all be competitive.