Kill Team Badab War - Questions of Loyalty

Emerging from the Warp thousands of light years away from their expected location years and after detecting the external duration of their time in the warp hand lasted several hundred years, the marines about the strike cruiser Shadowclaw sent down a small reconnaissance team. 
An Imperial installation marked in the ships cogitator database now appeared to be in ruins and the recon team was send down to gather information and determine what had happened.
While exploring the ruins of the Imperial Installation the teams auspex sensons bleeped and detected movement and life signs. The team took up defensive positions until the identity of the newcomers could be determined.
Taking cover in a ruined data archive the team noted several sinister grey clad figures moving through the ruins towards them.

The team leader and a scout with heavy bolter.
 These figures in grey and back mottled armour were stalking through the ruins.
Other members on the ground floor waiting for the others to ident…

Ghost Archipelago Pool of Life adventure

After reaching the temple mouth the parties of adventurers and their tribal allies entered a maze of underground tunnels and finally entered the cavern of the Pool of Life.
Here are a couple of overview shots of the table.
The pool of life is the central building. Each group of adventurers is starting in their own corner.

Here is the tunnel of terror that my adventurers have to proceed down to get to the pool.
Alan's tribal allies are waiting to ambush me and stop me getting to the pool.
Here are Alan's tribal chieftain savage and warriors lurking some side passages. There is also a totem warrior and some archers.

The Dwarfs are the guardians of the pool and they are totem warriors and hostile to all intruders.

At the other end of the table, Thomas's crusaders are advancing down their tunnel and trying to get past Richards tribal allies.
 Here are Alan's party making their way down their tunnel they are opposed by my Pict allies.
Thomas's Skink allies are lurking in…

Ghost Archipelago Gods of Fire campaign

Our annual club convention Call to Arms was last weekend. Alan, Richard, Thomas and I played out our season finale for Ghost Archipelago over the two days of the convention.
These two pictures show the layout of the board.

I adapted the pool of fire campaign into a format that would allow us all to be on the table at the same time. This also allowed the adventuring parties to interact, usually with magic or missile fire. The games on the first day combines the first two scenarios of the trip down the river and the race to the temple.

Here are my adventurers in their boats and canoes.

 I need to get the treasures from the three small islands and then get to the temple in the center of the table. The only problem is that the islands are being defended by a tribal war party controlled by Richard.
Here are Thomas's crew, these are themed like medieval crusaders. His Heritor is a paladin of high virtue and his crossbowmen are lethal.
 Alan's heritor is travelling down the river towa…