Five Parsecs from home
I have enjoyed Five Parsecs from home, I recently got inspired to make a new campaign. This one is set in Mega City One.
I created Squad Vandris a group of Mega City One judges that are investigating the criminal goings on in Sector 46.
So far, they have been on 4 missions and are picking up clues about the criminal organisations impacting the sector. We are moving from random assignments to more of a police procedural format. These missions are up on my YouTube channel.
Here are some pictures from these games.
This is my map of what is left of Mega City One. After the chaos plague there is not much left. It's a time of rebuilding. Unfortunately it's also an opportunity for criminal enterprises to emerge to fill the power vacuum.The team have set up in Sector 46 which is on the peninsular jutting into the Black Atlantic. Ships bringing in relief supplies could also be smuggling black market goods or people into the city.
Here is Squad Vandris, they act a bit like a SWAT unit dealing with special situations. They have a variety of weapons as befits a Justice department beset by shortages. My Tech Judge is a Feral, so its someone that was rescued from the Cursed Earth as a child. Even after passing all the tests, he still has some odd quirks. However, his instincts for trouble are usually spot on.
In the first mission we had to escort a VIP to the center of the quad. Some political PR stunt. However some mutant protestors showed up to cause trouble and agitate for better rights.
Here is footage from a PSU oversight drone. This terrain is laser cut from and Australian company
Here is a shot from street level, the Slab jocks are moving in. From left to right we have Judges, Rendt, Calhoon and Vandris.
Here is footage from a PSU oversight drone. This terrain is laser cut from and Australian company
Here is a shot from street level, the Slab jocks are moving in. From left to right we have Judges, Rendt, Calhoon and Vandris.
After pacifying the Quad, we were assigned to a multiple homicide case in the sub levels.
Something is looking at the Judges up ahead.
This is what has been happening to the workers that have gone missing.
Just goes to show that no amount of teeth and scales can cope with Justice department firepower.
Someone had sent a recovery squad down into the Sub Level to recover their weapons and discourage further investigations.
The Judges are finishing their sweep of the sublevels.Just then the motion tracker goes off. Showing 4 sources of irregular movement closing on our position.
We found some unauthorised weapons down in the Sub Level, Judge Skara took them back to the sector house for analysis and also to get another dose of Emotional Suppressants.
Judge Vandris and Morton are moving down the other side. When designing the layouts I tried to do it somewhat randomly and twice I managed to make layouts which were difficult to get from one side to another. It gives me a new perspective on the GW layouts for Kill Team.
Here are some of the opposition, Judge Drayce really stood out in these sub level missions gaining first kill honours in both games. Judge Morton got the bonus point for killing the Mob Blitzer. Judge Rendt bravely moved to draw his fire and Morton was able to ambush him before he could attack his partner.
Judge Vandris took a nasty hit but was saved by his Luck Point.
Game 5 and we have turned the tables on our adversaries. We are now going on the offensive.

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