Frostgrave introduction and trial game
I tried out my illusionist warband against George’s construct building enchanter.
My warband are made from the Shadow stalker and the underworlds box. They are supplemented with a classic avatars of war thief and a witch Elf thug. I have two shadow hounds and an illusionary one.
The trick with this warband is to rush up a war dog, then transpose that with a fast mover and then in the apprentice phase swap the illusionary dog with the treasure carrier. On a 3 by 3 table you can get the central treasure under control in your deployment zone by the end of the apprentice phase in turn 1.
We played the mausoleum scenario which turned out to be even better, there were uncontrolled creatures right next to the treasure and they don’t resist being transposed.
The terrain is set out to represent an abandoned or soon to be depopulated Empire village.
Here we are Pete in the first turn. My thug has a treasure and is safe behind the house. My wizard has moved over to the right. The skeleton is engaged with my infantry elf supported by a dog. The second skellie got killed by my other infantrymen and warhounds.
George gave me the big welcome to Frostgrave by shooting my daemon hunter with a critical hit crossbow bolt through his head.
Here we are a bit later, we have snagged a third treasure and everything else is now into bonus territory. I did try to set up a long range transpose with George’s treasure carrier. But my dice were cold and it didn’t work. My casters contended themselves casting Beauty and Heal.
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