Blakes 7 - Get to the Lifts

After teleporting into the base in two groups, Blake was surprised to hear alarms going off. The federation base was on full alert. The section was crawling with security troopers. Bioweapon assault troopers were also being deployed. The base was acting as if it was under full assault.

The Base had also deployed its shielding and this was blocking the teleport beam. However Orac advised that the base had a transport system that included a maglev line that extended outside the primary shield and would allow the crew to be extracted. The only problem was the nearest point of the transit route was several sections away.

Blake lead Gan, Cally, Jenna and Villa through the Science section. Avon led Soolin, Tarant, Dayna and Major Rena through medical.

Blake and his team arrive in a small room. Jenna opens the door and the team head out
Cally and Villa head towards the physical loot counter at the end of the corridor
Some of the expendable shock troops form a security check point near one of the lifts.
A couple of shock zombies ambush Blakes team. Jenna hasn't seen the threat
More shock zombies join the security check point. That exit is looking less and less attractive all the time.
This exit only has one security guard and one shock zombie at the moment.
Gan raced over and killed a zombie allowing Villa and continue their advance on the loot token
Blake shoots at the zombie attacking Jenna and then gets ambushed in turn
Cally and Villa make it to the loot token. Cally manages to unlock it (maybe it was an extra curricular course in medical school). Villa then picks up the loot token and complains about how heavy it is. (I forgot it's only -1 movement when playing solo and made him go at half speed.
Blake defeats his Zombie trooper Gan charges in to rescue Jenna who then escapes and races towards the data loot. However another couple of zombie troopers are lurking in what looks like a medical or science lab. Maybe they are a fresh batch.
Make that three assault zombies.
Cally sneaks over to the corner. This was a bit of an exploit of the game AI. The zombies all move to the lift if they can't see any crew members so by keeping out of LOS I could sneak past them.
The Zombies escape from Medlab and ambush Blake and Gan. 
Jenna makes it to the data loot. As the teams hacker she makes short work of the lock and downloads the files.
Cally and Villa make it past the security check point without being detected.
Security troopers are now coming and the zombies are typing down Blake and Gan
Blake gets wounded and Cally races back to medic him so he can ignore the wounded condition. This isn't as good as a Frostgrave apothecary handing out a heal potion because you don't get any hit points back, however your medic can treat several members of the party if or when needed.
Villa is hiding around the corner waving his gun ineffectively while Gan slowly chops his way thorough the zombies.
Blake and Cally make a break for the exit and link up with Jenna and Villa who have the loot counters. A couple of assault zombies are nearby. 
Gan gets felled by Federation Security
The crew fall back to the door outside the lift room, we need to deal with these zombies and security troopers outside the room and then assault the people in the room, probably hack the lift controls and then we can escape. I do love plans that involve 27 complicated steps.
We manage to deal with the zombies by ganging up on them. We have opened the door into the lift room and taken some pot shots.
The Federation have pinpointed the location of Blakes team and more security troopers and assault zombies are on the way.
A fight erupts in the lift room while the team exchange shots with the security troopers. One is finally felled. The combat drugs these troopers are using makes them very tough and hard to stop.
More zombies are running down the corridor.
The lift not travelled. We now have a squad of zombies and several security troopers
The team clear the room just as more security arrive. But before they can engage the team get into the lift and make their escape.
More and more security keep pouring in.

For those wondering, the team exited with two treasures and for those wondering Gan made a full recovery. Everyone else was pretty banged up and Cally was keeping the team going with adrenaline and stim patches.

This was a pretty tense mission. There were several moments when things almost went horribly wrong. Having the corridors created opportunities to try and sneak past the opponents which is also in keeping with the show.


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