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Rusty Dagger - Den of Rats

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This is my second adventure of Rusty Dagger. Arzag and Allendale decided they needed to leave town (in the dead of night), and they end up in the small town of Clemsted. Arzag is woken from sleep by a blood curdling scream. Deciding that this is a capital crime, he grabs his trusty sword and his trademark furry underpants and staggers out in search of the source of the noise and who he has to silence to get some more sleep. Arzag arrives in the marketplace and finds some ruffians harassing some merchants and a woman and a child. Arzag politely asks the ruffians to leave or at least hold it down. The Ruffians decline to acquis to this request and swords are drawn.  The heroes win initiative and the woman and child retreat to safety behind Arzag. "Get behind me if you want to live!". Emboldened by their foes retreat the ruffians advance forward. Arzag tries out his new ability Primal Rage, this gives him rerolls on attack rolls until he takes a wound. Combat is joined. Having d...

Rusty Dagger - Spire of the Golem

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I got inspired to play Rusty Dagger after watching some YouTube videos. The ones from DMGashbad are especially good. Rusty Dagger is a Solo fantasy RPG where you are the Hero and you may have companions or assistants to help you. You only need a 10*6 combat board for all encounters and a selection of dice. You could just about play this while sitting on a plane. I made terrain from scraps of polystyrene and selected my hero Arzag the Slayer. A legally distinct body building barbarian. Arzag was the first D&D character I ever created and back before I knew anything he had killed his first Bug Bear. You have no idea you are outclassed when you keep hitting with your sword. Not bad when you are level 1 and just embarking on your career in freelance, commission only genocide. There are two kinds of encounters, Narrative and Combat. Narrative encounters are usually a skill test often against a non-combat skill these either create branches in the storyline or give benefits and penalt...

Kill Team - Shark attack round 3

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My refight of Red Tithe against Pete's Night Lords didn't eventuate because Pete came down with a spot of plague after having coffee with me. I'm not even using Plague Marines this time. For Round 3 I drew Chris Furneux and his Ork Kommandos. Chris has been playing this team since forever and is very sneaky at getting ahead on Crit Op points. He is also renown for setting defensive traps for people. My Strategy was to try and get some points from the Crit Op and concentrate on the Tac Op. Picking a security Tac Op would mean I didn't have to chase Chris and would score even if he didn't engage. We were playing on this ITD map. I won the side choice and took the red side. I did this because it allowed me to concentrate my forces in the middle of the table and there were three hatches to secure within easy reach. Trying to secure the hatches from the other side would have meant splitting my forces to get to the centerline hatches from the outside. I could have chosen ...

Kill Team - Shark Attack, Bheta Decima

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I got the opportunity to play Ryan and his Plague Marines. Ryan is just starting his Kill Team Journey. It turns out he is studying architecture at the same school where I studied 40 years earlier, I have built some more Tactical Intercessors, I have a veteran sergeant and 4 more guys with different models of bolt gun.  Here we are with the tactical marines which came with the starter set. I'm using the marine with the grenades as the gunner, given the tactical marines I bought of Ebay didn't include the boltgun with the auxilary grenade launcher. Here is the Assault section, they performed quite well in the first two games with this team. Here are the specialists on their big round bases. Here we are after the scouting phase, I have the Tactical sergeant, the Sniper the Intercessor gunner and 3 Assault Intercessors one of which is the grenadier. My sergeant slid out past the end of the gantry and blasted the Plague Marine Warrior. Having a tactical sergeant allowed me to play ...